共 50 条
- [42] Generative AI-Based Difficulty Level Design of Serious Games for Stroke Rehabilitation IEEE INTERNET OF THINGS JOURNAL, 2024, 11 (24): : 39560 - 39569
- [43] SmartProject: an Environment for Software Engineering Teaching Based on Serious Games and Social Networks PROCEEDINGS OF THE 10TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2016, : 98 - 107
- [44] Analysis of biodiversity experiments: A comparison of traditional and linear-model-based methods ACTA OECOLOGICA-INTERNATIONAL JOURNAL OF ECOLOGY, 2015, 63 : 47 - 55
- [45] Optimization Model for Development of Digital Interactive Exercises for Cognitive Rehabilitation 2019 CONGRESO INTERNACIONAL DE INNOVACION Y TENDENCIAS EN INGENIERIA (CONIITI ), 2019,
- [46] Digital Games as a Model - Interfacedesign of an Augmented Reality Application in an industrial Environment USEWARE 2012: MENSCH - MASCHINE - INTERAKTION, 2012, 2179 : 283 - 290
- [48] Mobile, Exercise-agnostic, Sensor-based Serious Games for Physical Rehabilitation at Home PROCEEDINGS OF THE TWELFTH INTERNATIONAL CONFERENCE ON TANGIBLE, EMBEDDED, AND EMBODIED INTERACTION (TEI'18), 2018, : 271 - 278
- [50] The Rallye Platform: Mobile Location-Based Serious Games for Digital Cultural Heritage LEARNING AND COLLABORATION TECHNOLOGIES, LCT 2023, PT I, 2023, 14040 : 17 - 31