Affective processes as network hubs

被引:1
|
作者
Gibson, David [1 ]
机构
[1] Curtin University, Kent St, Bentley,WA,6102, Australia
关键词
Cognitive model - Five-Factor Model - Game-based Learning - Processing model - Simulation - Teacher education;
D O I
10.1007/978-3-319-12973-0_9
中图分类号
学科分类号
摘要
The practical problems of designing and coding a web-based flight simulator for teachers has led to a ‘three-tier plus environment’ model (COVE model) for a software agent’s cognition (C), psychologicsal (O), physical (V) processes and responses to tasks and interpersonal relationships within a learning environment (E). The purpose of this article is to introduce how some of the COVE model layers represent preconscious processing hubs in an AI human-agent’s representation of learning in a serious game, and how an application of the Five Factor Model of psychology in the O layer determines the scope of dimensions for a practical computational model of affective processes. The article illustrates the model with the classroom-learning context of the simSchool application (www.simschool.org); presents details of the COVE model of an agent’s reactions to academic tasks; discusses the theoretical foundations; and outlines the research-based real world impacts from external validation studies as well as new testable hypotheses of simSchool. © Springer International Publishing Switzerland 2014.
引用
收藏
页码:148 / 166
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