Seamless 3D Interaction of Virtual and Real Objects in Professional Virtual Studios

被引:5
|
作者
Hach T.
Arias P. [1 ]
Bosch C. [2 ]
Montesa J.
Gasco P. [3 ]
机构
[1] Hach, Thomas
[2] Arias, Pablo
[3] Bosch, Carles
[4] Montesa, Javier
[5] Gasco, Pablo
来源
| 1600年 / Society of Motion Picture and Television Engineers卷 / 126期
关键词
broadcast; depth upscaling; green screen compositing; RGB+D; RGB+Z; time-of-flight; virtual studio;
D O I
10.5594/JMI.2016.2632398
中图分类号
学科分类号
摘要
This paper presents a novel pipeline for adding 3D geometry information to conventional green screen assets in virtual broadcast studios. Today's green screen studios are limited to 2D object interaction. Information about depth is not available, and hence the 3D relation to nonvirtual objects is unknown. We overcome this situation by using an integrated RGB+depth camera and a specialized processing pipeline, which delivers an additional synchronized depth channel in realtime. This technology enables interaction of virtual and real objects, including shadow casting and occluding virtual objects. We implemented and tested several of these effects within a professional virtual studio renderer. © 2002 Society of Motion Picture and Television Engineers, Inc.
引用
收藏
页码:43 / 56
页数:13
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