A virtual environment to emulate tailor’s work

被引:0
|
作者
Vitali A. [1 ]
Rizzi C. [1 ]
机构
[1] Vitali, Andrea
[2] Rizzi, Caterina
关键词
Leap Motion; mixed reality; Oculus Rift; tailor’s work; virtual garments design;
D O I
10.1080/16864360.2016.1273584
中图分类号
学科分类号
摘要
In fashion industry, 2D and 3D CAD systems to design garments already exist; however, some tasks of the process are neglected. We refer to made-to-measure garments and focus the attention on the first step of garment design, i.e. acquisition of customer’s measurement. In this paper we present an application based on mixed reality, named Tailor LABoratory (TLAB), which permits to take measures for clothing design as traditionally done by the tailor. TLAB has been developed using open source libraries (e.g., VTK and Blender) and low cost devices, such as Microsoft Kinect v2 to scan the human body, Oculus Rift v2 to create the 3D virtual reality and Leap Motion device to track hands motion. In particular, a virtual tape measure is made available to take measures interacting with the human avatar. To replicate the customer’s posture with her/his digital model, Blender has been adopted. It permits to manage body animations and automatic association of an animation to the 3D human avatar. Finally, preliminary tests are illustrated as well as results reached so far and future development. © 2017 CAD Solutions, LLC.
引用
收藏
页码:671 / 679
页数:8
相关论文
共 50 条
  • [41] Virtual environment to help children's concentration with hyperactivity
    Silva, A. P.
    Frere, A. F.
    IV LATIN AMERICAN CONGRESS ON BIOMEDICAL ENGINEERING 2007, BIOENGINEERING SOLUTIONS FOR LATIN AMERICA HEALTH, VOLS 1 AND 2, 2008, 18 (1,2): : 1068 - 1071
  • [42] Autonomous Agents and Avatars in REVERIE's Virtual Environment
    Kuijk, Fons
    Apostolakis, Konstantinos C.
    Daras, Petros
    Ravenet, Brian
    Wei, Haolin
    Monaghan, David S.
    WEB3D 2015, 2015, : 279 - 287
  • [43] An interactive 3D interface for a virtual ceramic art work environment
    Korida, K
    Nishino, H
    Utsumiya, K
    INTERNATIONAL CONFERENCE ON VIRTUAL SYSTEMS AND MULTIMEDIA - VSMM'97, PROCEEDINGS, 1997, : 227 - 234
  • [44] Interactive and Contact Education Technology for Laboratory Work With Haptic Gloves in a Virtual Environment
    Antonov, Vladimir O.
    Gerasimova, Elena K.
    Maximov, Maxim M.
    EUROPEAN JOURNAL OF CONTEMPORARY EDUCATION, 2023, 12 (04): : 1130 - 1149
  • [45] Virtual traditional Japanese crafting system using JGNII in collaborative work environment
    Ishida, T
    Miyakawa, A
    Shibata, Y
    19TH INTERNATIONAL CONFERENCE ON ADVANCED INFORMATION NETWORKING AND APPLICATIONS, VOL 1, PROCEEDINGS: AINA 2005, 2005, : 229 - 234
  • [46] The presentation of self in a virtual but work-related environment - From protagonists to fools
    Vaast, Emmanuelle
    Virtuality and Virtualization, 2007, 236 : 183 - 199
  • [47] WORK ENVIRONMENT AND JUDICIAL CASES: The Paradigm Of The World And Their Effects Virtual For Forensic'servers
    dos Anjos, Brenda Reis
    VEREDAS DO DIREITO, 2013, 10 (20): : 257 - 288
  • [48] Intelligent Performance Assessment of Students' Laboratory Work in a Virtual Electronic Laboratory Environment
    Achumba, Ifeyinwa E.
    Azzi, Djamel
    Dunn, Victor L.
    Chukwudebe, Gloria A.
    IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, 2013, 6 (02): : 103 - 116
  • [49] VIRTUAL ROBOT TEACHING IN THE ASSEMBLY WORK ENVIRONMENT FOR MUTI-FINGERED ROBOTS
    Kawasaki, Haruhisa
    Furukawa, Tomohiro
    Ueki, Satoshi
    Mouri, Tetsuya
    2008 WORLD AUTOMATION CONGRESS PROCEEDINGS, VOLS 1-3, 2008, : 607 - 613
  • [50] Does Gamification Work for Boys and Girls? An Exploratory Study with a Virtual Learning Environment
    Pedro, Lais Z.
    Lopes, Aparecida M. Z.
    Prates, Bruno G.
    Vassileva, Julita
    Isotani, Seiji
    30TH ANNUAL ACM SYMPOSIUM ON APPLIED COMPUTING, VOLS I AND II, 2015, : 214 - 219