Skeleton-Based Human Action Recognition:History,Status and Prospects

被引:0
|
作者
Bian, Cunling [1 ]
Lyu, Weigang [1 ]
Feng, Wei [2 ]
机构
[1] Teaching Center of Fundamental Courses, Ocean University of China, Shandong, Qingdao,266100, China
[2] College of Intelligence and Computing, Tianjin University, Tianjin,300350, China
关键词
Musculoskeletal system;
D O I
10.3778/j.issn.1002-8331.2404-0143
中图分类号
学科分类号
摘要
Human action recognition has significant application prospects in fields such as video surveillance, human-computer interaction, medical care, and sports event analysis. In recent years, with the rapid development of sensor technology and human pose estimation algorithms, skeleton-based human action recognition has gained increasing attention from researchers. Compared to traditional video or image data, skeleton data have the characteristics of being centered on the human subject, highly abstract motion information, and low data dimensions, providing a new perspective for modeling behavior information. This paper focuses on skeleton-based human action recognition and provides a comprehensive systematic review and analysis of relevant work. Firstly, through a literature citation analysis, it systematically summarizes the development trajectory of skeleton-based action recognition. Based on this, the paper reviews traditional recognition methods based on manual features and deep learning-based methods, focusing on the basic principles, improvement strategies, and representative works of convolutional neural networks, recurrent neural networks, graph convolutional neural networks, and Transformer methods, and briefly discusses the research status of network model learning algorithms. Secondly, it summarizes three types of publicly available datasets based on motion capture systems, Kinect camera, and RGB images, and discusses their characteristics and applications in detail. Finally, combined with the current research status and thinking analysis at home and abroad, the paper summarizes the key challenges and difficulties of skeleton-based human action recognition, and looks forward to future development directions, aiming to establish a comprehensive domain research perspective for researchers and provide a reference and inspiration for work in related fields. © 2024 Journal of Computer Engineering and Applications Beijing Co., Ltd.; Science Press. All rights reserved.
引用
收藏
页码:1 / 29
相关论文
共 50 条
  • [21] Skeleton-based Human Action Recognition Using Multiple Sequence Alignment
    Ding, Wenwen
    Liu, Kai
    Cheng, Fei
    Zhang, Jin
    Li, YunSong
    SATELLITE DATA COMPRESSION, COMMUNICATIONS, AND PROCESSING XI, 2015, 9501
  • [22] Skeleton-Based Human Action Recognition by Pose Specificity and Weighted Voting
    Liu, Tingting
    Wang, Jiaole
    Hutchinson, Seth
    Meng, Max Q-H
    INTERNATIONAL JOURNAL OF SOCIAL ROBOTICS, 2019, 11 (02) : 219 - 234
  • [23] Skeleton-Based Action and Gesture Recognition for Human-Robot Collaboration
    Terreran, Matteo
    Lazzaretto, Margherita
    Ghidoni, Stefano
    INTELLIGENT AUTONOMOUS SYSTEMS 17, IAS-17, 2023, 577 : 29 - 45
  • [24] Adaptive Spatiotemporal Representation Learning for Skeleton-Based Human Action Recognition
    Yu, Jiahui
    Gao, Hongwei
    Chen, Yongquan
    Zhou, Dalin
    Liu, Jinguo
    Ju, Zhaojie
    IEEE TRANSACTIONS ON COGNITIVE AND DEVELOPMENTAL SYSTEMS, 2022, 14 (04) : 1654 - 1665
  • [25] Pyramidal Graph Convolutional Network for Skeleton-Based Human Action Recognition
    Li, Fanjia
    Zhu, Aichun
    Liu, Zhongyu
    Huo, Yu
    Xu, Yonggang
    Hua, Gang
    IEEE SENSORS JOURNAL, 2021, 21 (14) : 16183 - 16191
  • [26] Spatiotemporal Graph Autoencoder Network for Skeleton-Based Human Action Recognition
    Abduljalil, Hosam
    Elhayek, Ahmed
    Marish Ali, Abdullah
    Alsolami, Fawaz
    AI, 2024, 5 (03) : 1695 - 1708
  • [27] Self-Attention Network for Skeleton-based Human Action Recognition
    Cho, Sangwoo
    Maqbool, Muhammad Hasan
    Liu, Fei
    Foroosh, Hassan
    2020 IEEE WINTER CONFERENCE ON APPLICATIONS OF COMPUTER VISION (WACV), 2020, : 624 - 633
  • [28] A Comprehensive Survey of RGB-Based and Skeleton-Based Human Action Recognition
    Wang, Cailing
    Yan, Jingjing
    IEEE ACCESS, 2023, 11 : 53880 - 53898
  • [29] Skeleton-based Human Action Recognition A Learning Method based on Active Joints
    Tehrani, Ahmad K. N.
    Aghbolaghi, Maryam Asadi
    Kasaei, Shohreh
    PROCEEDINGS OF THE 12TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS (VISIGRAPP 2017), VOL 5, 2017, : 303 - 310
  • [30] Generative Action Description Prompts for Skeleton-based Action Recognition
    Xiang, Wangmeng
    Li, Chao
    Zhou, Yuxuan
    Wang, Biao
    Zhang, Lei
    2023 IEEE/CVF INTERNATIONAL CONFERENCE ON COMPUTER VISION (ICCV 2023), 2023, : 10242 - 10251