Game of (delivery) drones: A serious game exploring transport futures involving logistics drones with stakeholders

被引:0
|
作者
Nadeem, Taalia [1 ]
Dickinson, Janet E. [1 ]
Smith, Angela [1 ]
King, Katherine [1 ]
Cherret, Tom [2 ]
Oakey, Andrew [2 ]
Grote, Matt [2 ]
Pilko, Aliaksei [2 ]
机构
[1] Bournemouth Univ, Business Sch, D109 Dorset House,Talbot Campus, Poole BH12 5BB, England
[2] Univ Southampton, Fac Engn & Phys Sci, Boldrewood Campus, Southampton S016 7QF, England
基金
英国工程与自然科学研究理事会;
关键词
Serious game; Board game; Logistics drones; Delivery drones; Stakeholder involvement; PERCEPTION; INSIGHTS; SYSTEMS; POLICY; RISK;
D O I
10.1016/j.jth.2024.101881
中图分类号
R1 [预防医学、卫生学];
学科分类号
1004 ; 120402 ;
摘要
Background: The use of uncrewed aerial vehicles (UAVs, also known as drones) in logistics is evolving. However, there have been few opportunities for people to explore and understand the implications. Existing studies focus on acceptance, yet it is unclear what people are being asked to accept. Using a board game approach, this study has sought to develop ways to involve nonexperts in a more informed debate about logistics drones in their local area. Method: A qualitative approach was adopted by developing a location-based board game to help a general audience explore the use of delivery drones and capture their views. Participants explore operational parameters, including ground risk (the probability of a drone hitting a person and injuring them if it fails in flight) and energy use while playing the game, and are prompted to respond to questions embedded within the game. Three game sessions with a total of 15 participants were completed. Results: Participants were able to explore and test complex scenarios involving different drone routings and levels of ground risk and energy use whilst building shared knowledge and evoking social learning during gameplay. Participants exchanged views in a relaxed environment and began to explore the implications of the possible future use of delivery drones. Questions embedded within the game allowed people to share their concerns about health and safety, regulation, and where they thought drones should fly. Participants were aware of their knowledge limitations, and it was evident that several misconceptions about delivery drones are emerging. Conclusion: The board game has proved useful in involving people and capturing an in-depth understanding of their views. It is an engaging approach to involve stakeholders in the planning process, creating an artefact that can be adapted to other locations and used by other researchers and practitioners.
引用
收藏
页数:16
相关论文
共 50 条
  • [31] An Analysis on Serious Games and Stakeholders' Needs for Vocal Training Game Development
    Yang, Xiaopeng
    Sadika, Edwina Dwi
    Pratama, Gradiyan Budi
    Choi, Younggeun
    Kim, Yu-Kyung
    Lee, Ji-Yun
    Jo, Yunju
    Kim, Giwook
    Lee, Jin-Kook
    Yu, Min-Jung
    Ko, Myoung-Hwan
    You, Heecheon
    COMMUNICATION SCIENCES AND DISORDERS-CSD, 2019, 24 (03): : 800 - 813
  • [32] Exploring Multiple Perspectives in Citizenship Education with a Serious Game
    Blokland, Erik
    Cullinan, Caroline
    Mulder, Doreen
    Overman, Willie
    Visscher, Marin
    Zaidi, Amir
    Perez, Mijael R. Bueno
    Bidarra, Rafael
    INTERACTIVE STORYTELLING, ICIDS 2021, 2021, 13138 : 293 - 306
  • [33] Comparison of Manual and Automated Decision-Making with a Logistics Serious Game
    Mes, Martijn
    van Heeswijk, Wouter
    COMPUTATIONAL LOGISTICS, ICCL 2020, 2020, 12433 : 698 - 714
  • [34] Drones in last-mile delivery: a systematic literature review from a logistics management perspective
    Jazairy, Amer
    Persson, Emil
    Brho, Mazen
    von Haartman, Robin
    Hilletofth, Per
    INTERNATIONAL JOURNAL OF LOGISTICS MANAGEMENT, 2024,
  • [35] Exploring In-Game Reward Mechanisms in Diaquarium - A Serious Game for Children with Type 1 Diabetes
    Ronningen, Ida Charlotte
    Arsand, Eirik
    Hartvigsen, Gunnar
    BIOINFORMATICS AND BIOMEDICAL ENGINEERING (IWBBIO 2018), PT II, 2019, 10814 : 443 - 455
  • [36] Moving Drones for Wireless Coverage in a Three-Dimensional Grid Analyzed via Game Theory
    Camuffo, Elena
    Gorghetto, Luca
    Badia, Leonardo
    2021 IEEE ASIA PACIFIC CONFERENCE ON CIRCUITS AND SYSTEMS (APCCAS 2021) & 2021 IEEE CONFERENCE ON POSTGRADUATE RESEARCH IN MICROELECTRONICS AND ELECTRONICS (PRIMEASIA 2021), 2021, : 41 - 44
  • [37] Exploring the application of a flood risk management Serious Game platform
    Breuer, Roman
    Sewilam, Hani
    Nacken, Heribert
    Pyka, Christiane
    Environmental Earth Sciences, 2017, 76 (02)
  • [38] Exploring an Augmented Reality Serious Game for Motorized Wheelchair Control
    Maio, Rafael
    Alves, Joao
    Marques, Bernardo
    Dias, Paulo
    Lau, Nuno
    PROCEEDINGS OF THE WORKING CONFERENCE ON ADVANCED VISUAL INTERFACES AVI 2022, 2022,
  • [39] Exploring the application of a flood risk management Serious Game platform
    Roman Breuer
    Hani Sewilam
    Heribert Nacken
    Christiane Pyka
    Environmental Earth Sciences, 2017, 76
  • [40] INVOLVING CHILDREN TREATED FOR CANCER IN DEVELOPING A SERIOUS GAME ABOUT RADIOTHERAPY
    Cederved, Catarina
    Engvall, Gunn
    Ljungman, Gustaf
    Angstrom-Brannstrom, Charlotte
    Back, Jon
    PEDIATRIC BLOOD & CANCER, 2022, 69 : S342 - S342