Object center of mass predicts pointing endpoints in virtual reality

被引:0
|
作者
Schuetz, Immo [1 ,2 ,3 ]
Fiehler, Katja [1 ,2 ,3 ]
机构
[1] Justus Liebig Univ, Expt Psychol, Giessen, Germany
[2] Justus Liebig Univ Giessen, Philipps Univ Marburg, Ctr Mind Brain & Behav CMBB, Giessen, Germany
[3] Tech Univ Darmstadt, Giessen, Germany
来源
关键词
pointing; eye movements; hand-eye coordination; 3D objects; center of mass (CoM); virtual reality; virtual environment; SACCADIC LOCALIZATION; OCULAR DOMINANCE; GESTURES; CUES;
D O I
10.3389/frvir.2024.1402084
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Introduction Humans point using their index finger to intuitively communicate distant locations to others. This requires the human sensorimotor system to select an appropriate target location to guide the hand movement. Mid-air pointing gestures have been well studied using small and well defined targets, e.g., numbers on a wall, but how we select a specific location on a more extended 3D object is currently less well understood.Methods In this study, participants pointed at custom 3D objects ("vases") from different vantage points in virtual reality, allowing to estimate 3D pointing and gaze endpoints.Results Endpoints were best predicted by an object's center of mass (CoM). Manipulating object meshes to shift the CoM induced corresponding shifts in pointing as well as gaze endpoints.Discussion: Our results suggest that the object CoM plays a major role in guiding eye-hand alignment, at least when pointing to 3D objects in a virtual environment.
引用
收藏
页数:12
相关论文
共 50 条
  • [31] Continuous Prediction of Pointing Targets With Motion and Eye-Tracking in Virtual Reality
    Chung, Choongho
    Lee, Sung-Hee
    IEEE ACCESS, 2024, 12 : 5933 - 5946
  • [32] Exploring Users Pointing Performance on Large Displays with Different Curvatures in Virtual Reality
    Ullah, A. K. M. Amanat
    Delamare, William
    Hasan, Khalad
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2023, 29 (11) : 4535 - 4545
  • [33] Navigation in Virtual Reality Comparison of Gan-Directed and Pointing Motion Control
    Christou, Chris
    Tzanavari, Aimilia
    Herakleous, Kyriakos
    Poullis, Charalambos
    PROCEEDINGS OF THE 18TH MEDITERRANEAN ELECTROTECHNICAL CONFERENCE MELECON 2016, 2016,
  • [34] Conversational pointing gestures for virtual reality interaction: Implications from an empirical study
    Pfeiffer, Thies
    Latoschik, Marc E.
    Wachsmuth, Ipke
    IEEE VIRTUAL REALITY 2008, PROCEEDINGS, 2008, : 281 - 282
  • [35] The study of locomotor pointing in virtual reality: The validation of a test set-up
    de Rugy, A
    Montagne, G
    Buekers, MJ
    Laurent, M
    BEHAVIOR RESEARCH METHODS INSTRUMENTS & COMPUTERS, 2000, 32 (04): : 515 - 520
  • [36] The study of locomotor pointing in virtual reality: The validation of a test set-up
    A. De Rugy
    G. Montagne
    M. J. Buekers
    M. Laurent
    Behavior Research Methods, Instruments, & Computers, 2000, 32 : 515 - 520
  • [37] Hand Gesture Control of Virtual Object in Augmented Reality
    Rani, Siji S.
    Dhrisya, K. J.
    Ahalyadas, M.
    2017 INTERNATIONAL CONFERENCE ON ADVANCES IN COMPUTING, COMMUNICATIONS AND INFORMATICS (ICACCI), 2017, : 1500 - 1505
  • [38] Virtual object manipulation in collaborative augmented reality environment
    Nini, B
    Batouche, MC
    2004 IEEE International Conference on Industrial Technology (ICIT), Vols. 1- 3, 2004, : 1607 - 1611
  • [39] Label Guidance based Object Locating in Virtual Reality
    Wei, Xiaoheng
    Shi, Xuehuai
    Wang, Lili
    2022 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR 2022), 2022, : 441 - 449
  • [40] Distant Object Manipulation with Adaptive Gains in Virtual Reality
    Liu, Xiaolong
    Wang, Lili
    Luan, Shuai
    Shi, Xuehuai
    Liu, Xinda
    2022 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR 2022), 2022, : 739 - 747