Effects of Virtual Reality Motor-Cognitive Training for Older PeopleWith Cognitive Frailty:Multicentered Randomized Controlled Trial

被引:4
|
作者
Kwan, Rick Yiu Cho [1 ]
Liu, Justina [2 ,3 ]
Sin, Olive Suk Kan [4 ]
Fong, Kenneth N. K. [5 ]
Qin, Jing [2 ]
Wong, Joe Chi Yin [6 ]
Lai, Claudia [2 ]
机构
[1] Tung Wah Coll, Sch Nursing, Hong Kong, Peoples R China
[2] Hong Kong Polytech Univ, Sch Nursing, Hong Kong, Peoples R China
[3] Hong Kong Polytech Univ, Res Inst Smart Ageing, Hong Kong, Peoples R China
[4] Pok Oi Hosp, Hong Kong, Peoples R China
[5] Hong Kong Polytech Univ, Dept Rehabil Sci, Hong Kong, Peoples R China
[6] Sengital Ltd, Hong Kong, Peoples R China
关键词
virtual reality; motor-cognitive training; cognitive frailty; gamification; FRAILTY; RELIABILITY; ADULTS; ADHERENCE; MOCA;
D O I
10.2196/57809
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Background: Cognitive frailty refers to a clinical syndrome in which physical frailty and mild cognitive impairment coexist.Motor-cognitive training and virtual reality (VR) have been used to launch various therapeutic modalities to promote health inolder people. The literature advocates that motor-cognitive training and VR are effective in promoting the cognitive and physicalfunction of older people. However, the effects on older people with cognitive frailty are unclear. Objective: This study examined the effects of VR motor-cognitive training (VRMCT) on global cognitive function, physicalfrailty, walking speed, visual short-term memory, inhibition of cognitive interference, and executive function in older peoplewith cognitive frailty. Methods: This study used a multicentered, assessor-blinded, 2-parallel-group randomized controlled trial design. Participantswere recruited face-to-face in 8 older adult community centers. Eligible participants were aged >= 60 years, were communitydwelling, lived with cognitive frailty, had no dementia, and were not mobility restricted. In the intervention group, participantsreceived VRMCT led by interventionists with 16 one-hour training sessions delivered twice per week for 8 weeks. In the controlgroup, participants received the usual care provided by the older adult community centers that the investigators did not interferewith. The primary outcome was global cognitive function. The secondary outcomes included physical frailty, walking speed,verbal short-term memory, inhibition of cognitive interference, and executive function. Data were collected at baseline (T0) andthe week after the intervention (T1). Generalized estimating equations were used to examine the group, time, and interaction(time x group) effects on the outcomes. Results: In total, 293 eligible participants enrolled in the study. The mean age of the participants was 74.5 (SD 6.8) years. Mostparticipants were female (229/293, 78.2%), had completed primary education (152/293, 52.1%), were married (167/293, 57.2%),lived with friends (127/293, 43.3%), and had no VR experience (232/293, 79.5%). In the intervention group, 81.6% (119/146)of participants attended >80% (13/16, 81%) of the total number of sessions. A negligible number of participants experienced VRsickness symptoms (1/146, 0.7% to 5/146, 3%). VRMCT was effective in promoting global cognitive function (interaction effect:P=.03), marginally promoting executive function (interaction effect: P=.07), and reducing frailty (interaction effect: P=.03). Theeffects were not statistically significant on other outcomes. Conclusions: VRMCT is effective in promoting cognitive functions and reducing physical frailty and is well tolerated andaccepted by older people with cognitive frailty, as evidenced by its high attendance rate and negligible VR sickness symptoms.Further studies should examine the efficacy of the intervention components (eg, VR vs non-VR or dual task vs single task) onhealth outcomes, the effect of using technology on intervention adherence, and the long-term effects of the intervention on olderpeople with cognitive frailty at the level of daily living.
引用
收藏
页数:18
相关论文
共 50 条
  • [21] Virtual reality in cognitive rehabilitation - protocol for a randomized controlled trial
    Johansen, Truls
    Matre, Martin
    Lovstad, Marianne
    Lund, Anne
    Martinsen, Anne Catrine Traegde
    Ponsford, Jennie
    Putrino, David
    Becker, Frank
    Olsen, Alexander
    Tornas, Sveinung
    BRAIN INJURY, 2023, 37 : 135 - 135
  • [22] Effects of Baduanjin exercise on cognitive frailty, oxidative stress, and chronic inflammation in older adults with cognitive frailty: a randomized controlled trial
    Ye, Yu
    Wan, Mingyue
    Lin, Huiying
    Xia, Rui
    He, Jianquan
    Qiu, Pingting
    Zheng, Guohua
    FRONTIERS IN PUBLIC HEALTH, 2024, 12
  • [23] Training effects on motor-cognitive dual-task performance in older adults
    Wollesen, Bettina
    Voelcker-Rehage, Claudia
    EUROPEAN REVIEW OF AGING AND PHYSICAL ACTIVITY, 2014, 11 (01) : 5 - 24
  • [24] PREVENTING FALLS WITH MOTOR-COGNITIVE TRAINING: A 12-MONTH RANDOMISED CONTROLLED TRIAL
    Sturnieks, Daina
    Hicks, Cameron
    Lord, Stephen
    INJURY PREVENTION, 2022, 28 : A21 - A21
  • [25] Effects of multi-domain cognitive-motor training in older adults with amnestic mild cognitive impairment: A randomized controlled trial
    Yu, Hong
    Ma, Bing Xin
    Feng, Ya Cheng
    He, Zi Wen
    Li, Cong
    Wang, Zi Han
    Gao, Ting
    Xu, Xin Yi
    GERIATRIC NURSING, 2025, 61 : 64 - 72
  • [26] Randomized Controlled Trial on the Effects of a Combined Intervention of Computerized Cognitive Training Preceded by Physical Exercise for Improving Frailty Status and Cognitive Function in Older Adults
    Yu, Ruby
    Leung, Grace
    Woo, Jean
    INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH, 2021, 18 (04) : 1 - 14
  • [27] Effects of a virtual reality serious game training program on the cognitive function of people diagnosed with schizophrenia: A randomized controlled trial
    Wang, Xu
    Kou, Xiaomin
    Meng, Xiandong
    Yu, Jianying
    FRONTIERS IN PSYCHIATRY, 2022, 13
  • [28] Dual Motor-Cognitive Virtual Reality Training Impacts Dual-Task Performance in Freezing of Gait
    Killane, Isabelle
    Fearon, Conor
    Newman, Louise
    McDonnell, Conor
    Waechter, Saskia M.
    Sons, Kristian
    Lynch, Timothy
    Reilly, Richard B.
    IEEE JOURNAL OF BIOMEDICAL AND HEALTH INFORMATICS, 2015, 19 (06) : 1855 - 1861
  • [29] Feasibility randomized controlled trial of a virtual reality exergame to improve physical and cognitive functioning in older people
    Liepa, Agris
    Tang, Jason
    Jaundaldere, Ingemara
    Dubinina, Evita
    Larins, Viesturs
    ACTA GYMNICA, 2022, 52
  • [30] Virtual Reality-Based Cognitive-Motor Rehabilitation in Older Adults with Mild Cognitive Impairment: A Randomized Controlled Study on Motivation and Cognitive Function
    Park, Ji-Su
    Jung, Young-Jin
    Lee, Gihyoun
    HEALTHCARE, 2020, 8 (03)