Effects of Virtual Reality Motor-Cognitive Training for Older PeopleWith Cognitive Frailty:Multicentered Randomized Controlled Trial

被引:4
|
作者
Kwan, Rick Yiu Cho [1 ]
Liu, Justina [2 ,3 ]
Sin, Olive Suk Kan [4 ]
Fong, Kenneth N. K. [5 ]
Qin, Jing [2 ]
Wong, Joe Chi Yin [6 ]
Lai, Claudia [2 ]
机构
[1] Tung Wah Coll, Sch Nursing, Hong Kong, Peoples R China
[2] Hong Kong Polytech Univ, Sch Nursing, Hong Kong, Peoples R China
[3] Hong Kong Polytech Univ, Res Inst Smart Ageing, Hong Kong, Peoples R China
[4] Pok Oi Hosp, Hong Kong, Peoples R China
[5] Hong Kong Polytech Univ, Dept Rehabil Sci, Hong Kong, Peoples R China
[6] Sengital Ltd, Hong Kong, Peoples R China
关键词
virtual reality; motor-cognitive training; cognitive frailty; gamification; FRAILTY; RELIABILITY; ADULTS; ADHERENCE; MOCA;
D O I
10.2196/57809
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Background: Cognitive frailty refers to a clinical syndrome in which physical frailty and mild cognitive impairment coexist.Motor-cognitive training and virtual reality (VR) have been used to launch various therapeutic modalities to promote health inolder people. The literature advocates that motor-cognitive training and VR are effective in promoting the cognitive and physicalfunction of older people. However, the effects on older people with cognitive frailty are unclear. Objective: This study examined the effects of VR motor-cognitive training (VRMCT) on global cognitive function, physicalfrailty, walking speed, visual short-term memory, inhibition of cognitive interference, and executive function in older peoplewith cognitive frailty. Methods: This study used a multicentered, assessor-blinded, 2-parallel-group randomized controlled trial design. Participantswere recruited face-to-face in 8 older adult community centers. Eligible participants were aged >= 60 years, were communitydwelling, lived with cognitive frailty, had no dementia, and were not mobility restricted. In the intervention group, participantsreceived VRMCT led by interventionists with 16 one-hour training sessions delivered twice per week for 8 weeks. In the controlgroup, participants received the usual care provided by the older adult community centers that the investigators did not interferewith. The primary outcome was global cognitive function. The secondary outcomes included physical frailty, walking speed,verbal short-term memory, inhibition of cognitive interference, and executive function. Data were collected at baseline (T0) andthe week after the intervention (T1). Generalized estimating equations were used to examine the group, time, and interaction(time x group) effects on the outcomes. Results: In total, 293 eligible participants enrolled in the study. The mean age of the participants was 74.5 (SD 6.8) years. Mostparticipants were female (229/293, 78.2%), had completed primary education (152/293, 52.1%), were married (167/293, 57.2%),lived with friends (127/293, 43.3%), and had no VR experience (232/293, 79.5%). In the intervention group, 81.6% (119/146)of participants attended >80% (13/16, 81%) of the total number of sessions. A negligible number of participants experienced VRsickness symptoms (1/146, 0.7% to 5/146, 3%). VRMCT was effective in promoting global cognitive function (interaction effect:P=.03), marginally promoting executive function (interaction effect: P=.07), and reducing frailty (interaction effect: P=.03). Theeffects were not statistically significant on other outcomes. Conclusions: VRMCT is effective in promoting cognitive functions and reducing physical frailty and is well tolerated andaccepted by older people with cognitive frailty, as evidenced by its high attendance rate and negligible VR sickness symptoms.Further studies should examine the efficacy of the intervention components (eg, VR vs non-VR or dual task vs single task) onhealth outcomes, the effect of using technology on intervention adherence, and the long-term effects of the intervention on olderpeople with cognitive frailty at the level of daily living.
引用
收藏
页数:18
相关论文
共 50 条
  • [1] Feasibility and Effects of Virtual Reality Motor-Cognitive Training in Community-Dwelling Older People With Cognitive Frailty: Pilot Randomized Controlled Trial
    Kwan, Rick Yiu Cho
    Liu, Justina Yat Wa
    Fong, Kenneth Nai Kuen
    Qin, Jing
    Leung, Philip Kwok-Yuen
    Sin, Olive Suk Kan
    Hon, Pik Yuen
    Suen, Lydia W.
    Tse, Man-Kei
    Lai, Claudia K. Y.
    JMIR SERIOUS GAMES, 2021, 9 (03):
  • [2] Motor-Cognitive Effects of Virtual Reality Myoelectric Control Training
    Issa, M.
    Castaneda, T. Spiegeler
    Capsi-Morales, P.
    Piazza, C.
    2023 32ND IEEE INTERNATIONAL CONFERENCE ON ROBOT AND HUMAN INTERACTIVE COMMUNICATION, RO-MAN, 2023, : 1581 - 1586
  • [3] Effect of Virtual Reality Training on Cognitive Function and Motor Performance in Older Adults With Cognitive Impairment Receiving Health Care: A Randomized Controlled Trial
    Li, Aoyu
    Li, Jingwen
    Wu, Wei
    Zhao, Juanjuan
    Qiang, Yan
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2024, 40 (22) : 7755 - 7772
  • [4] Effectiveness and sustainability of a motor-cognitive stepping exergame training on stepping performance in older adults: a randomized controlled trial
    Klaus Hauer
    Elena Litz
    Michaela Günther-Lange
    Caroline Ball
    Eling D. de Bruin
    Christian Werner
    European Review of Aging and Physical Activity, 2020, 17
  • [5] Effectiveness and sustainability of a motor-cognitive stepping exergame training on stepping performance in older adults: a randomized controlled trial
    Hauer, Klaus
    Litz, Elena
    Guenther-Lange, Michaela
    Ball, Caroline
    de Bruin, Eling D.
    Werner, Christian
    EUROPEAN REVIEW OF AGING AND PHYSICAL ACTIVITY, 2020, 17 (01)
  • [6] Motor-Cognitive Interventions May Effectively Improve Cognitive Function in Older Adults with Mild Cognitive Impairment: A Randomized Controlled Trial
    Tao, Mingda
    Liu, Huajun
    Cheng, Jinxuan
    Yu, Caiyun
    Zhao, Lili
    BEHAVIORAL SCIENCES, 2023, 13 (09)
  • [7] Effects of incorporating virtual reality training intervention into health care on cognitive function and wellbeing in older adults with cognitive impairment: A randomized controlled trial
    Chiu, Hui -Min
    Hsu, Mei-Chi
    Ouyang, Wen-Chen
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 2023, 170
  • [8] Motor-cognitive effects of a computerized game-based training method in people with dementia: a randomized controlled trial
    Wiloth, Stefanie
    Werner, Christian
    Lemke, Nele Christin
    Bauer, Juergen
    Hauer, Klaus
    AGING & MENTAL HEALTH, 2018, 22 (09) : 1124 - 1135
  • [9] Virtual Reality as a Vehicle to Empower Motor-Cognitive Neurorehabilitation
    Perez-Marcos, Daniel
    Bieler-Aeschlimann, Melanie
    Serino, Andrea
    FRONTIERS IN PSYCHOLOGY, 2018, 9
  • [10] Motor-Cognitive Treadmill Training With Virtual Reality in Parkinson's Disease: The Effect of Training Duration
    Pelosin, Elisa
    Ponte, Chiara
    Putzolu, Martina
    Lagravinese, Giovanna
    Hausdorff, Jeffrey M.
    Nieuwboer, Alice
    Ginis, Pieter
    Rochester, Lynn
    Alcock, Lisa
    Bloem, Bastiaan R.
    Nieuwhof, Freek
    Cereatti, Andrea
    Della Croce, Ugo
    Mirelman, Anat
    Avanzino, Laura
    FRONTIERS IN AGING NEUROSCIENCE, 2022, 13