Smart Signage with Augmented Reality: Inclusive Coworking

被引:0
|
作者
Arias-Flores, Hugo [1 ]
Borja-Galeas, Carlos [1 ]
Piedra, Mario [2 ]
机构
[1] Univ Indoamer, Ctr Invest Mecatron & Sistemas Interact MIST, Ave Machala & Sabanilla, Quito, Ecuador
[2] Ave Machala & Sabanilla, Quito, Ecuador
关键词
QR codes; Coworking spaces; User experience; Mobile navigation; Digital signage;
D O I
10.1007/978-3-031-61947-2_1
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This project focuses on the implementation of augmented reality signage designed to enhance user experience in a coworking space. The signage integrates 2D animations and virtual tours to provide an intuitive and immersive experience, from entry to the desired destination within the establishment. At the main entrance, a totem with a coworking directory features a QR code that visitors can scan to access an interactive directory. The 2D animations, thoughtfully designed with an inclusive approach, utilize validated corporate colors to ensure accessibility, especially for individuals with color vision deficiencies. Each business in the coworking space is identified by a unique corporate color, and internal business floor plans use analogous colors, adjusted to maintain aesthetic coherence and accessibility. In addition to being an effective navigation tool, these animations reinforce the visual identity of the coworking space. Each business within the establishment has an interactive virtual tour that guides visitors from entry to their final destination, providing real-time visual information for effective orientation. The signage system is based on Word Press to offer a seamless and efficient experience without the need to download a specific application. Upon scanning the QR code, users are redirected to a mobile-optimized web page. This page not only provides access to the 2D animations and virtual tours but also offers useful information such as business hours, links to the businesses' and coworking space's social media, and other relevant details for the visit. This augmented reality signage approach not only enhances the functionality of the space but also ensures that all visitors, regardless of their needs, enjoy an inclusive and efficient experience in the coworking space.
引用
收藏
页码:3 / 11
页数:9
相关论文
共 50 条
  • [31] Augmented Reality in a Smart Classroom - Case Study: SaCI
    Chamba-Eras L.
    Aguilar J.
    Chamba-Eras, Luis (lachamba@unl.edu.ec), 2017, Education Society of IEEE (Spanish Chapter) (12): : 165 - 172
  • [32] AUGMENTED REALITY AND SMART RETAIL: A STUDY ON USER PERCEPTION
    Reges, Karen Erminia Aragao
    Costa, Laura Maria Aguiar
    REVISTA BRASILEIRA DE MARKETING, 2023, 22 (04): : 1819 - 1875
  • [33] How Are Augmented and Virtual Reality Used in Smart Classrooms?
    Elkoubaiti, Houda
    Mrabet, Radouane
    2ND INTERNATIONAL CONFERENCE ON SMART DIGITAL ENVIRONMENT (ICSDE'18), 2018, : 189 - 196
  • [34] In store augmented reality: Retailing strategies for smart communities
    Cuomo, Maria Teresa
    Tortora, Debora
    Metallo Prof., Gerardino
    Mondo Digitale, 2014, 13 (49):
  • [35] Development of Augmented Reality Application for Interactive Smart Materials
    Djurdjevic, Stefan
    Novakovic, Dragoljub
    Dedijer, Sandra
    Kasikovic, Nemanja
    Zeljkovic, Zeljko
    9TH INTERNATIONAL CONFERENCE ON MANUFACTURING SCIENCE AND EDUCATION (MSE 2019): TRENDS IN NEW INDUSTRIAL REVOLUTION, 2019, 290
  • [36] POSSIBILITIES OF USE OF AUGMENTED REALITY IN INCLUSIVE EDUCATION. CASE STUDY
    Marin Diaz, Veronica
    ENSAYOS-REVISTA DE LA FACULTAD DE EDUCACION DE ALBACETE, 2016, 31 (02): : 57 - 67
  • [37] Contributions of Augmented Reality in inclusive education with students with Autism Spectrum Disorders
    Lainez, Borja
    Chocarro de Luis, Edurne
    Busto Sancirian, Jesus Hector
    Lopez Benito, Jorge R.
    EDMETIC, 2018, 7 (02): : 120 - 134
  • [38] Using a Videogame with Augmented Reality for an Inclusive Logical Skills Learning Session
    Tobar-Munoz, Hendrys
    Fabregat, Ramon
    Baldiris, Silvia
    2014 INTERNATIONAL SYMPOSIUM ON COMPUTERS IN EDUCATION (SIIE), 2014, : 189 - 194
  • [39] Glassless Augmented Display for Public Signage
    Shirai, Akihiko
    Suzuki, Hisataka
    Yamaguchi, Yuta
    Yanaka, Kazuhisa
    VRIC'16: PROCEEDINGS OF THE 2016 VIRTUAL REALITY INTERNATIONAL CONFERENCE, 2016,
  • [40] Re-experiencing Street Signage with Augmented Reality around the City of Macau (SAR) Animated Illustrations
    Lio, Si Weng
    de Abreu, Filipa Martins
    PROCEEDINGS OF THE 11TH INTERNATIONAL CONFERENCE ON DIGITAL AND INTERACTIVE ARTS, ARTECH 2023, 2023,