The Effects of Mixed Reality-Based Badminton Training System on the Hitting Accuracy of Badminton and Cybersickness

被引:0
|
作者
Wang, Tsai-Chiao [1 ]
Tsai, Chia-Liang [2 ]
Liu, Tzu-Yi [2 ]
Tang, Ta-Wei [3 ]
机构
[1] Natl Pingtung Univ Sci & Technol, Gen Res Serv Ctr, Pingtung, Taiwan
[2] Natl Cheng Kung Univ, Inst Phys Educ Hlth & Leisure Studies, Tainan, Taiwan
[3] Asia Univ, Dept Leisure & Recreat Management, Taichung, Taiwan
来源
2024 21ST INTERNATIONAL JOINT CONFERENCE ON COMPUTER SCIENCE AND SOFTWARE ENGINEERING, JCSSE 2024 | 2024年
关键词
cybersickness; mixed reality; badminton;
D O I
10.1109/JCSSE61278.2024.10613652
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
When designing an MR-assisted self-learning coach, it is important to understand how to reduce these potential side effects. Thus, this study developed and wanted to confirm that a badminton MR coach-assisted learning system can effectively reduce cybersickness in badminton players' self-training and improve batting performance, including the number of successful shots and number of shots not crossing the net. 12 college students participated in the eight-week badminton MR coach-assisted learning program. In addition, according to the analysis results of the SSQ questionnaire, at the beginning of self-training with the Badminton MR Coach, two participants experienced mild symptoms of motion sickness, mainly nausea. They did not experience simulator disease in terms of oculomotor and disorientation.
引用
收藏
页码:638 / 641
页数:4
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