共 50 条
- [32] Investigating the feasibility of using digital representations of work for performance assessment in engineering International Journal of Technology and Design Education, 2012, 22 : 187 - 203
- [33] Work in progress Engaging professional competencies through gamification PROCEEDINGS OF THE 2020 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON 2020), 2020, : 1159 - 1163
- [34] Gamification in Higher Education Assessment Through Kahoot INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 2, WORLDCIST 2023, 2024, 800 : 147 - 155
- [35] IMPLEMENTING ALTERNATIVE ASSESSMENT METHODS THROUGH GAMIFICATION 6TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI 2013), 2013, : 255 - 262
- [37] Enhanced Knowledge and Engagement of Students Through the Gamification Concept of Game Elements INTERNATIONAL JOURNAL OF ENGINEERING PEDAGOGY, 2019, 9 (05): : 41 - 54
- [38] Boosting engagement and learning in the economic analysis of chemical processes through gamification EDUCATION FOR CHEMICAL ENGINEERS, 2025, 51 : 79 - 86
- [39] TV Commercials: Improving Viewers Engagement Through Gamification and Second Screen 2017 IEEE SYMPOSIUM ON COMPUTERS AND COMMUNICATIONS (ISCC), 2017, : 128 - 133