Performance Assessment through Work Gamification: Investigating Engagement

被引:0
|
作者
Putranti, Honorata R. D. [1 ]
Retnowati, Retnowati [2 ]
Sihombing, Adison A. [3 ]
Danang, Danang [4 ]
机构
[1] Univ 17 Agustus 1945 Semarang, Fac Econ & Business, Dept Management, Semarang, Indonesia
[2] Univ Stikubank, Fac Vocat Studies, Dept Informat Management, Semarang, Indonesia
[3] Natl Res & Innovat Agcy BRIN, Sch Divers, Dept Res Ctr Educ, Fac Res Grp Educ Policy,Civ Engagement, Jakarta, Indonesia
[4] Univ Sains dan Teknol Komputer, Fac Acad Study, Dept Comp Syst, Semarang, Indonesia
关键词
gamification of work; online transportation; participatory attachment; motivation; social values;
D O I
10.4102/sajbm.v55i1.4287
中图分类号
F [经济];
学科分类号
02 ;
摘要
Purpose: The purpose of this study is to evaluate, investigate and assess the impact of gamification on the performance of online transportation drivers via social values, motivation and participatory engagement. Design/methodology/approach: This quantitative study is based on primary data from 110 online transportation drivers in five cities in the Central Java Province region: Semarang, Pekalongan, Kudus, Purwokerto and Solo. Partial least squares (PLS) method is used to analyse and evaluate data. Findings/results: The research results show that job gamification positively and significantly influences driver performance through social value, motivation and participatory engagement. Practical implications: The findings can be applied to increase employee performance in a business or organisation that supports a sustainable, friendly company. They also offer practical basics to make decisions in increased employee engagement, enhanced productivity, improved learning and skill development, social value and collaboration. Originality/value: While the study establishes a positive relationship between gamification and driver performance through the mediating factors of social value, motivation and participatory engagement, future research could delve deeper into understanding the specific gamification techniques. Those design elements are also the most effective in the context of online transportation. Additionally, exploring potential moderating factors, such as the demographics of drivers or market conditions, could provide a more nuanced understanding of the gamification-performance relationship. This in-depth exploration could help transportation companies tailor their gamification strategies for maximum impact and address potential limitations in current research.
引用
收藏
页数:12
相关论文
共 50 条
  • [1] Investigating the Impact of Gamification on Student Motivation, Engagement, and Performance
    Garcia-Lopez, Ivan Miguel
    Acosta-Gonzaga, Elizabeth
    Ruiz-Ledesma, Elena Fabiola
    EDUCATION SCIENCES, 2023, 13 (08):
  • [2] Enhancing User Engagement through Gamification
    Suh, Ayoung
    Wagner, Christian
    Liu, Lili
    JOURNAL OF COMPUTER INFORMATION SYSTEMS, 2018, 58 (03) : 204 - 213
  • [3] Investigating the impact of gamification components on online learners' engagement
    Meng, Chen
    Zhao, Mengyuan
    Pan, Zilong
    Pan, Qianqian
    Bonk, Curtis J.
    SMART LEARNING ENVIRONMENTS, 2024, 11 (01)
  • [4] Investigating the Impact of Gamification on Performance and Engagement of Panelists in the Descriptive Analysis of Puffed-Rice Cakes
    Kuei, Chia Yu
    Simons, Christopher T.
    JOURNAL OF SENSORY STUDIES, 2025, 40 (02)
  • [5] Enhancing User Performance and Engagement Through Gamification: Case Study of Aqua Republica
    Sureephong, Pradorn
    Puritat, Kitti
    Chernbumroong, Suepphong
    PROCEEDINGS OF 2016 10TH INTERNATIONAL CONFERENCE ON SOFTWARE, KNOWLEDGE, INFORMATION MANAGEMENT & APPLICATIONS (SKIMA), 2016, : 220 - 224
  • [6] Gamification in Management: Enhancing Engagement, Motivation, and Performance
    Kaufmann, Guy
    ECONOMICS, MANAGEMENT & BUSINESS 2023: CONTEMPORARY ISSUES, INSIGHTS AND NEW CHALLENGES, 2023, : 249 - 256
  • [7] Investigating work engagement in the service environment
    Barnes, Donald C.
    Collier, Joel E.
    JOURNAL OF SERVICES MARKETING, 2013, 27 (06) : 485 - 499
  • [8] The Power of Play: Investigating the Effects of Gamification on Motivation and Engagement in Physics Classroom
    Gaurina, Marija
    Alajbeg, Anna
    Weber, Ivana
    EDUCATION SCIENCES, 2025, 15 (01):
  • [9] Driving Mobile App User Engagement Through Gamification
    Paschmann, Jens W.
    Bruno, Hernan A.
    van Heerde, Harald J.
    Voelckner, Franziska
    Klein, Kristina
    JOURNAL OF MARKETING RESEARCH, 2025, 62 (02) : 249 - 273
  • [10] Enhancing Fun through Gamification to Improve Engagement in MOOC
    Borras-Gene, Oriol
    Martinez-Nunez, Margarita
    Martin-Fernandez, Luis
    INFORMATICS-BASEL, 2019, 6 (03):