共 50 条
- [33] Improving the immersion in Virtual Reality With real-time Avatar and Haptic feedback in a cricket simulation ADJUNCT PROCEEDINGS OF THE 2017 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT), 2017, : 310 - 314
- [34] Using a Fully Expressive Avatar to Collaborate in Virtual Reality: Evaluation of Task Performance, Presence, and Attraction FRONTIERS IN VIRTUAL REALITY, 2021, 2
- [36] VIVR: Presence of Immersive Interaction for Visual Impairment Virtual Reality IEEE ACCESS, 2020, 8 : 196151 - 196159
- [37] Visual Fidelity Effects on Expressive Self-avatar in Virtual Reality: First Impressions Matter 2022 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR 2022), 2022, : 57 - 65
- [38] Demonstration of VRBubble: Enhancing Peripheral Avatar Awareness for People with Visual Impairments in Social Virtual Reality EXTENDED ABSTRACTS OF THE 2022 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2022, 2022,
- [39] The Impact of Avatar Appearance, Perspective and Context on Gait Variability and User Experience in Virtual Reality 2021 IEEE VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2021, : 326 - 335
- [40] The Effects of Avatar Visibility on Behavioral Response with or without Mirror-Visual Feedback in Virtual Environments 2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES WORKSHOPS (VRW 2020), 2020, : 781 - 782