,,Digital therapeutics" in musculoskeletal pain management: a narrative review of Gamification, Virtual Reality and Augmented Reality approaches

被引:1
|
作者
Ciubean, Alina Deniza [1 ,2 ]
Popa, Theodor [2 ]
Ciortea, Viorela Mihaela [1 ,2 ]
Dogaru, Gabriela Bombonica [1 ,2 ]
Ungur, Rodica Ana [1 ,2 ]
Borda, Ileana Monica [1 ,2 ]
Irsay, Laszlo [1 ,2 ]
机构
[1] Iuliu Hatieganu Univ Med & Pharm Cluj Napoca, Dept Med Rehabil, Victor Babes Str 43, Cluj Napoca 400012, Romania
[2] Clin Rehabil Hosp, Viilor Str 46-50, Cluj Napoca 400066, Romania
来源
BALNEO AND PRM RESEARCH JOURNAL | 2024年 / 15卷 / 02期
关键词
digital therapeutics; musculoskeletal pain; gamification; virtual reality; augmented reality; REHABILITATION; INTERVENTIONS; METAANALYSIS; DISTRACTION; EXERGAMES; SYSTEM; CARE;
D O I
10.12680/balneo.2024.691
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
This review aims at highlighting the potential of the ,,digital therapeutics" as adjuncts to traditional physical medicine and rehabilitation methods, to explore the clinical effects and relevance of using them in the rehabilitation of patients experiencing musculoskeletal pain, acute or chronic, and to provide a comprehensive understanding of how these technologies can improve pain management, enhance rehabilitation outcomes, and contribute to the overall well-being of patients. A comprehensive analysis of existing literature, clinical trials, and observational studies was conducted to assess the benefits and outcomes associated with rehabilitation interventions in this specific patient population. Multiple studies have suggested that ,,digital therapeutics" in musculoskeletal pain management have the potential to complement traditional interventions, improve treatment outcomes, and enhance patient engagement. Gamification, virtual reality and augmented reality are promising tools for managing musculoskeletal pain, offering innovative approaches to pain relief, rehabilitation, assessment, education, and remote care delivery.
引用
收藏
页数:15
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