Generating 3D Digital Twins of Real Indoor Spaces based on Real-World Point Cloud Data

被引:0
|
作者
Shin, Wonseop [1 ]
Yoo, Jaeseok [2 ]
Kim, Bumsoo [3 ]
Jung, Yonghoon [3 ]
Sajjad, Muhammad [4 ]
Park, Youngsup [5 ]
Seo, Sanghyun [3 ,6 ]
机构
[1] Chung Ang Univ, Grad Sch Adv Imaging Sci Multimedia & Film, Seoul, South Korea
[2] Nextchip, Seoul, South Korea
[3] Chung Ang Univ, Dept Appl Art & Technol, Anseong, South Korea
[4] Univ Peshawar, Islamia Coll, Dept Comp Sci, Digital Image Proc Lab, Peshawar 25000, Pakistan
[5] INNOSIMULATION Co Ltd, Seoul, South Korea
[6] Chung Ang Univ, Coll Art & Technol, Anseong, South Korea
基金
新加坡国家研究基金会;
关键词
Digital twin; Deep learning; 3D reconstruction; Image inpainting; 3D object detection; Virtual space construction;
D O I
10.3837/tiis.2024.08.018
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The construction of virtual indoor spaces is crucial for the development of metaverses, virtual production, and other 3D content domains. Traditional methods for creating these spaces are often cost-prohibitive and labor-intensive. To address these challenges, we present a pipeline for generating digital twins of real indoor environments from RGB-D camera-scanned data. Our pipeline synergizes space structure estimation, 3D object detection, and the inpainting of missing areas, utilizing deep learning technologies to automate the creation process. Specifically, we apply deep learning models for object recognition and area inpainting, significantly enhancing the accuracy and efficiency of virtual space construction. Our approach minimizes manual labor and reduces costs, paving the way for the creation of metaverse spaces that closely mimic real- world environments. Experimental results demonstrate the effectiveness of our deep learning applications in overcoming traditional obstacles in digital twin creation, offering high-fidelity digital replicas of indoor spaces. This advancement opens for immersive and realistic virtual content creation, showcasing the potential of deep learning in the field of virtual space construction.
引用
收藏
页数:18
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