Evaluation of a Serious VR Game Designed to Promote the Sustainable Development Goals

被引:0
|
作者
Nisiotis, Louis [1 ]
Piki, Andriani [1 ]
Theodorou, Panayiotis [1 ]
Leal, Susana [2 ]
Barradas, Luis C. S. [3 ]
Nascimento, Joao A. M. [3 ]
机构
[1] Univ Cent Lancashire Cyprus, Sch Sci, Larnax, Cyprus
[2] Polytech Inst Santarem, Management & Technol, CIEQV, Santarem, Portugal
[3] Polytech Inst Santarem, Informat & Quantitat Methods, Santarem, Portugal
来源
2024 IEEE GAMING, ENTERTAINMENT, AND MEDIA CONFERENCE, GEM 2024 | 2024年
关键词
Usability; User Experience; Serious VR Games; VR Sickness; Education for Sustainable Development; USABILITY;
D O I
10.1109/GEM61861.2024.10585543
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This paper presents an evaluation of a serious Virtual Reality (VR) game designed to promote awareness and understanding of the Sustainable Development Goals among Higher Education students. The evaluation assesses user experience in terms of usability/playability, play engrossment, enjoyment and visual aesthetics of the VR environment. It also explores the onset of VR Sickness symptoms among users after their experience with the VR game. Players positively evaluated the game's usability, its ability to engross them in gameplay, and the environment's enjoyment and visuals. The results concerning VR sickness indicate that the game was generally well-received, while also highlighting areas where improvements could be implemented to mitigate the reported symptoms and further improve the user experience. The findings can inform future game-based endeavours supporting education for sustainable development.
引用
收藏
页码:526 / 531
页数:6
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