How the Emotional Content of Music Affects Player Behaviour and Experience in Video Games

被引:0
|
作者
Roberts, Joshua [1 ]
Wuertz, Jason [1 ]
Birk, Max V. [1 ]
Bateman, Scott [1 ]
Rea, Daniel J. [1 ]
机构
[1] Univ New Brunswick, Fredericton, NB, Canada
关键词
Sound and music computing; Interaction techniques; Interaction design; Computer games; MOOD; VALENCE; AROUSAL; TENSION;
D O I
10.1109/GEM61861.2024.10585638
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Previous research studying music's effect on video games has focused on musical properties, such as tempo, to create particular emotional player experiences. However, music is complex, and selecting music using a particular parameter may not guarantee that the music will be experienced in a particular way (e.g., higher-tempo music will not necessarily make a player feel more rushed, as previous work implies). Through a player study, we demonstrate that music labelled by its emotional content (e.g., peaceful or powerful) could provide a better means for designers to choose music for particular emotional effects. Our results show that powerful (rather than higher tempo) music can significantly increase experienced tension and risk-taking play style compared to peaceful music. We provide game designers and composers with critical new information about how music can be chosen and designed to target play experience and shape player behaviour, suggesting that music's effects in gameplay need to be studied more holistically.
引用
收藏
页码:176 / 181
页数:6
相关论文
共 45 条
  • [21] Nurses experience and perceptions towards video consultations and how affects the relation to the patients
    Sissel Groth, S. G.
    Anne Broedsgaard, A. B.
    Signe Stelling Risom, S. S. R.
    Jens Dahlgaard Hove, J. H.
    Rosenstroem, S.
    EUROPEAN JOURNAL OF CARDIOVASCULAR NURSING, 2024, 23 : I167 - I167
  • [22] Did you really take a hit? Understanding how video games playing affects individuals
    Borowiecki, Karol J.
    Bakhshi, Hasan
    RESEARCH IN ECONOMICS, 2018, 72 (02) : 313 - 326
  • [23] Comparing Player Experience in Video Games Played in Virtual Reality or on Desktop Displays: Immersion, Flow, and Positive Emotions
    Pallavicini, Federica
    Pepe, Alessandro
    CHI PLAY'19: EXTENDED ABSTRACTS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY, 2019, : 195 - 210
  • [24] Mapping EEG Alpha Activity: Assessing Concentration Levels during Player Experience in Virtual Reality Video Games
    GomezRomero-Borquez, Jesus
    Del Puerto-Flores, J. Alberto
    Del-Valle-Soto, Carolina
    FUTURE INTERNET, 2023, 15 (08):
  • [25] Head-up displays in action video games: the effects of physical and semantic characteristics on player performance and experience
    Caroux, Loic
    Delmas, Maxime
    Cahuzac, Marc
    Ader, Maylis
    Gazagne, Balderic
    Ravassa, Anthony
    BEHAVIOUR & INFORMATION TECHNOLOGY, 2023, 42 (10) : 1466 - 1486
  • [26] How To Tame a Toxic Player? A Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games
    Wijkstra, Michel
    Rogers, Katja
    Mandryk, Regan L.
    Veltkamp, Remco C.
    Frommel, Julian
    Proceedings of the ACM on Human-Computer Interaction, 2024, 8 (CHI PLAY)
  • [27] How the Type of Content in Educative Augmented Reality Application Affects the Learning Experience
    Diaz, Christian
    Hincapie, Mauricio
    Moreno, Gustavo
    2015 INTERNATIONAL CONFERENCE VIRTUAL AND AUGMENTED REALITY IN EDUCATION, 2015, 75 : 205 - 212
  • [28] Editorial: Current trends in research on how video games support or limit social-emotional learning
    Guerra-Antequera, Jorge
    Revuelta-Dominguez, Francisco-Ignacio
    Pedrera-Rodriguez, Maria-Inmaculada
    Farber, Matthew
    FRONTIERS IN EDUCATION, 2024, 9
  • [29] Video Games and Stress: How Stress Appraisals and Game Content Affect Cardiovascular and Emotion Outcomes
    Porter, Anne Marie
    Goolkasian, Paula
    FRONTIERS IN PSYCHOLOGY, 2019, 10
  • [30] UX and gamification, serious game development centered on the player experience Video games as a resource to connect with the identity of ancestral Andean cultures
    Campoverde-Duran, Rafael
    Galan-Montesdeoca, Jorge
    Perez-Munoz, Angel
    PROCEEDINGS OF THE XXIII INTERNATIONAL CONFERENCE ON HUMAN-COMPUTER INTERACTION, INTERACCION 2023, 2023,