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- [3] The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror Games PROCEEDINGS OF THE 19TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES, FDG 2024, 2024,
- [4] Playability: How to Identify the Player Experience in a Video Game HUMAN-COMPUTER INTERACTION - INTERACT 2009, PT I, 2009, 5726 : 356 - 359
- [5] "HOW INTERACTIVE?" IS MUSIC IN VIDEO GAMES JUST A FILM MUSIC IN DISGUISE? MARKETING IDENTITY: DIGITAL LIFE, PT I, 2015, : 438 - 449
- [6] Player behaviour metrics for adjusting content in VR games: the case of fear PROCEEDINGS OF THE 14TH BIANNUAL CONFERENCE OF THE ITALIAN SIGCHI CHAPTER (CHIITALY 2021), 2021,
- [7] Exploring the Impact of Ambient and Character Sounds on Player Experience in Video Games APPLIED SCIENCES-BASEL, 2024, 14 (02):
- [9] Exploring how Emotional Challenge and Affective Design in Games Relates to Player Reflection PROCEEDINGS OF THE 19TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES, FDG 2024, 2024,