AI Planning is Elementary: Introducing Young Learners to Automated Problem Solving

被引:0
|
作者
Mott, Bradford [1 ]
Gupta, Anisha [1 ]
Vandenberg, Jessica [1 ]
Chakraburty, Srijita [2 ]
Ottenbreit-Leftwich, Anne [2 ]
Hmelo-Silver, Cindy [2 ]
Scribner, Adam [2 ]
Lee, Seung [1 ]
Glazewski, Krista [1 ]
Lester, James [1 ]
机构
[1] North Carolina State Univ, Raleigh, NC 27695 USA
[2] Indiana Univ, Bloomington, IN USA
基金
美国国家科学基金会;
关键词
D O I
10.1145/3649405.3659503
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Recent years have seen growing awareness of the need to advance AI literacy for K-12 students to empower them in understanding, evaluating, and using AI. Automated problem solving is a fundamental aspect of AI, enabling machines to mimic human problem-solving abilities. Fostering awareness and interest in AI capabilities such as automated problem solving should begin early, including in the elementary grades. Although AI planning can be a complex topic, leveraging the benefits of game-based learning offers a promising approach to engage young children in learning about this important AI concept. In this work, we explore the interactions and outcomes of upper elementary students (ages 8 to 11) playing a quest on AI planning embedded within a game-based learning environment. Results indicate that students experienced positive learning gains from pre-test to post-test, while analyzing trace data from the game provides insights into challenges students faced as they attempted the in-game missions.
引用
收藏
页码:811 / 811
页数:1
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