Exploring the Impact of Game-based Learning on Students' Creativity from the Perspective of Interest, Relationship and Opportunity

被引:0
|
作者
Jin, Zhou [1 ]
Li, Yingxin [1 ]
Lin, Chien-Liang [2 ]
Li, Chi-Heng [3 ]
机构
[1] Zhejiang Univ Technol, Coll Educ Sci & Technol, Hangzhou, Peoples R China
[2] Ningbo Univ, Coll Sci & Technol, Ningbo, Peoples R China
[3] Natl Taiwan Univ Sci & Technol, Grad Inst Digital Learning & Educ, Taipei, Taiwan
关键词
Game-based Learning; Connected Learning; Creative Ability; Information Technology; SELF-EFFICACY; PERFORMANCE;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Game-based learning has become an important trend in artificial intelligence assisted teaching. Based on the framework of connected learning, this study analyzes the influence mechanism of game-based learning on students' creativity from three aspects of interest, relationship and opportunity, and concludes that game-based learning, as a form of constructivist learning, can better promote connected learning. In this study, 56 students in Z province of China were investigated by questionnaire, and SPSS 23.0 and smart pls were used for statistical analysis. The results show that interest (academic interest and technical interest), relationship (collaborative tasks and common goals) and opportunity (learning time and learning cost) have a significant positive impact on the level of creativity improvement in game-based learning. In addition, self-efficacy can also play a significant positive role in the creativity of game-based learning. The research can help students better participate in game-based learning and master knowledge, and link students' in class learning and extracurricular learning, stimulate students' learning motivation, enrich classroom forms, and create a good learning environment.
引用
收藏
页码:494 / 504
页数:11
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