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- [1] CREATIVITY AND GAME-BASED LEARNING 9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17), 2017, : 6726 - 6735
- [2] IMPACT OF GAME-BASED LEARNING ON STUDENTS IN HIGHER EDUCATION 9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17), 2017, : 4356 - 4363
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- [4] Creativity-Based Learning versus Game-Based Learning CREATIVITY IN INTELLIGENT TECHNOLOGIES AND DATA SCIENCE, CIT&DS 2015, 2015, 535 : 720 - 733
- [6] The Impact of Game-Based Learning Design Features on Reading Comprehension and Interest PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON GAME BASED LEARNING (ECGBL 2019), 2019, : 1028 - 1032
- [7] Increasing teachers' creativity through Game-Based Learning PROCEEDINGS OF THE 5TH INTERNATIONAL CONFERENCE ON VIRTUAL LEARNING, ICVL 2010, 2010, : 467 - 470
- [8] Creativity in Digital Pedagogy and Game-Based Learning Techniques 2015 6TH INTERNATIONAL CONFERENCE ON INFORMATION, INTELLIGENCE, SYSTEMS AND APPLICATIONS (IISA), 2015,
- [9] Software Development Perspective on Game-Based Learning PROCEEDINGS OF THE 11TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2017), 2017, : 619 - 627
- [10] The Students' Perceptions of Digital Game-Based Learning PROCEEDINGS OF THE 11TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2017), 2017, : 56 - 62