Comparison of subjective evaluations in virtual and real environments for soundscape research

被引:3
|
作者
Yang, Ming [1 ,3 ]
Heimes, Anne [2 ]
Vorlaender, Michael [2 ]
Schulte-Fortkamp, Brigitte [1 ]
机构
[1] HEAD Genuit Fdn, D-52134 Herzogenrath, Germany
[2] Rhein Westfal TH Aachen, Inst Hearing Technol & Acoust, D-52074 Aachen, Germany
[3] Boxwood ADR Ltd, Sheffield, England
来源
JOURNAL OF THE ACOUSTICAL SOCIETY OF AMERICA | 2024年 / 155卷 / 06期
关键词
URBAN; NOISE; AURALIZATION; PERCEPTION; MODEL;
D O I
10.1121/10.0026123
中图分类号
O42 [声学];
学科分类号
070206 ; 082403 ;
摘要
Emerging technologies of virtual reality (VR) and augmented reality (AR) are enhancing soundscape research, potentially producing new insights by enabling controlled conditions while preserving the context of a virtual gestalt within the soundscape concept. This study explored the ecological validity of virtual environments for subjective evaluations in soundscape research, focusing on the authenticity of virtual audio-visual environments for reproducibility. Different technologies for creating and reproducing virtual environments were compared, including field recording, simulated VR, AR, and audio-only presentation, in two audio-visual reproduction settings, a head-mounted display with head-tracked headphones and a VR lab with head-locked headphones. Via a series of soundwalk- and lab-based experiments, the results indicate that field recording technologies provided the most authentic audio-visual environments, followed by AR, simulated VR, and audio-only approaches. The authenticity level influenced subjective evaluations of virtual environments, e.g., arousal/eventfulness and pleasantness. The field recording and AR-based technologies closely matched the on-site soundwalk ratings in arousal, while the other approaches scored lower. All the approaches had significantly lower pleasantness ratings compared to on-site evaluations. The choice of audio-visual reproduction technology did not significantly impact the evaluations. Overall, the results suggest virtual environments with high authenticity can be useful for future soundscape research and design. (c) 2024 Acoustical Society of America
引用
收藏
页码:3715 / 3729
页数:15
相关论文
共 50 条
  • [31] Collaborative learning in real and virtual environments
    Morales Martin, Luz Yolanda
    ACADEMIA Y VIRTUALIDAD, 2012, 5 (01): : 171 - 181
  • [32] Rotational movements in real and virtual environments
    Tlauka, Michael
    COMPUTERS IN HUMAN BEHAVIOR, 2007, 23 (01) : 515 - 524
  • [33] Height effects in real and virtual environments
    Simeonov, PI
    Hsiao, HW
    Dotson, BW
    Ammons, DE
    HUMAN FACTORS, 2005, 47 (02) : 430 - 438
  • [34] A Robot Laboratory in Real and Virtual Environments
    Kovacs, G. L.
    2012 4TH IEEE INTERNATIONAL SYMPOSIUM ON LOGISTICS AND INDUSTRIAL INFORMATICS (LINDI), 2012, : 227 - 231
  • [35] Orientation Perception in Real and Virtual Environments
    Jones, J. Adam
    Hopper, Jonathan E.
    Bolas, Mark T.
    Krum, David M.
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2019, 25 (05) : 2050 - 2060
  • [36] Animating virtual actors in real environments
    Thalmann N.M.
    Thalmann D.
    Multimedia Systems, 1997, 5 (2) : 113 - 124
  • [37] Urban Ecological Environmental Standards based on Subjective Evaluations of Various Environments
    Yu, Lei
    Xu, Dongchao
    Liang, Hong
    Hou, Jia'nan
    PROCEEDINGS OF THE 2016 INTERNATIONAL CONFERENCE ON BIOLOGICAL ENGINEERING AND PHARMACY (BEP 2016), 2016, 3 : 309 - 312
  • [38] From Soundwave to Soundscape: A Guide to Acoustic Research in Captive Animal Environments
    Clark, Fay E.
    Dunn, Jacob C.
    FRONTIERS IN VETERINARY SCIENCE, 2022, 9
  • [39] Subjective evaluations of research participation by persons with mental illness
    Rosen, Cherise
    Grossman, Linda S.
    Sharma, Rajiv P.
    Bell, Carl C.
    Mullner, Russ
    Dove, Henry W.
    JOURNAL OF NERVOUS AND MENTAL DISEASE, 2007, 195 (05) : 430 - 435
  • [40] Dextrous haptic interaction in virtual environments: Human performance evaluations
    Richard, P
    Coiffet, P
    RO-MAN'99: 8TH IEEE INTERNATIONAL WORKSHOP ON ROBOT AND HUMAN INTERACTION, 1999, : 315 - 320