Enhancing Fire Safety Education Through Immersive Virtual Reality Training with Serious Gaming and Haptic Feedback

被引:0
|
作者
Sun, Linjing [1 ]
Lee, Boon Giin [1 ]
Chung, Wan-Young [2 ]
机构
[1] Univ Nottingham Ningbo China, Nottingham Ningbo China Beacons Excellence Res & I, Sch Comp Sci, Ningbo, Zhejiang, Peoples R China
[2] Pukyong Natl Univ, Dept Elect Engn, Busan, South Korea
关键词
Fire safety training; virtual reality; serious games; education; TEXT; GAMES; SIZE;
D O I
10.1080/10447318.2024.2364979
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Over the past decades, China has faced an increasingly severe fire issue, resulting in significant human and financial losses. Consequently, the importance of enhancing fire safety education for citizens has become more pronounced. However, due to safety risks in actual fire scenes, the practical use of firefighting equipment was often learned passively through text or video resources, posing challenges in ensuring users can proficiently operate actual equipment. Virtual reality (VR) emerged as a promising technology to provide users with a low-risk environment to gain hands-on experience with firefighting equipment. Therefore, this study aimed to assess the effectiveness of a specially designed VR game-based firefighting extinguishing equipment training (FEET) that integrated VR with serious gaming elements. The study evaluated the effectiveness of FEET through a comparison between high (HI) and low (LI) immersiveness VR and a non-immersive (NI) setting as a baseline. The study incorporated haptic feedback mechanisms, such as audio and vibration, to enhance user immersiveness within the HI setting. The focus of the study was on evaluating knowledge acquisition, user experiences, and interaction preferences for the proposed FEET design. The study adopted three distinct learning sequences to mitigate the VR halo effects. The results of the study indicated that both VR-based learning methods yielded outstanding user experiences that significantly surpassed the NI setting. Furthermore, the study showed that haptic feedback with richer game contents further enhanced user experiences, underscoring the importance of simulating realistic sensing in improving learning outcomes.
引用
收藏
页数:16
相关论文
共 50 条
  • [31] A review of immersive virtual reality serious games to enhance learning and training
    Checa, David
    Bustillo, Andres
    MULTIMEDIA TOOLS AND APPLICATIONS, 2020, 79 (9-10) : 5501 - 5527
  • [32] Enhancing clinical law education through immersive virtual reality: A flow experience perspective
    Dogan, Ezgi
    Sahin, Ferhan
    Sahin, Yusuf Levent
    Kobak, Kadriye
    Okur, Muhammet Recep
    LEARNING AND INSTRUCTION, 2024, 94
  • [33] A review of immersive virtual reality serious games to enhance learning and training
    David Checa
    Andres Bustillo
    Multimedia Tools and Applications, 2020, 79 : 5501 - 5527
  • [34] Accelerating autonomous vehicle safety through Real-Time Immersive virtual reality gaming simulations
    Kiran, Ajmeera
    Salunkhe, Satish S.
    Srinivas, B.
    Vanitha, M.
    Ahmed, Mohammed Altaf
    Ramesh, Janjhyam Venkata Naga
    ENTERTAINMENT COMPUTING, 2024, 50
  • [35] Virtual reality in laparoscopic skills training: Is haptic feedback replaceable?
    Hiemstra, Ellen
    Terveer, Elisabeth M.
    Chmarra, Magdalena K.
    Dankelman, Jenny
    Jansen, Frank Willem
    MINIMALLY INVASIVE THERAPY & ALLIED TECHNOLOGIES, 2011, 20 (03) : 179 - 184
  • [36] Retargeting Destinations of Passive Props for Enhancing Haptic Feedback in Virtual Reality
    Yang, Xuanhui
    Kang, Yixiao
    Yang, Xubo
    2022 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2022), 2022, : 609 - 610
  • [37] Enhancing Sexuality Education for Young Adolescents Through Serious Gaming
    Kwan, Alvin Chi Ming
    Hong, Athena Wai Lin
    Tam, Frankie
    Ying, Grace Ming
    Lau, Lee Mickey
    Lam, Charles
    Tang, Man Ting
    Yu, Po Yin
    Chu, Samuel Kai Wah
    PROCEEDINGS OF THE 8TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2014), VOLS 1 AND 2, 2014, : 303 - 311
  • [38] Immersive virtual reality training for excavation safety and hazard identification
    Feng, Zhenan
    Lovreglio, Ruggiero
    Yiu, Tak Wing
    Acosta, Dwayne Mark
    Sun, Banghao
    Li, Nan
    SMART AND SUSTAINABLE BUILT ENVIRONMENT, 2024, 13 (04) : 883 - 907
  • [39] IVAL: Immersive Virtual Anatomy Laboratory for enhancing medical education based on virtual reality and serious games, design, implementation, and evaluation
    Kadri, Mohammed
    Boubakri, Fatima-Ezzahra
    Kaghat, Fatima-Zahra
    Azough, Ahmed
    Zidani, Khalid Alaoui
    ENTERTAINMENT COMPUTING, 2024, 49
  • [40] Remote Microscale Teleoperation through Virtual Reality and Haptic Feedback
    Bolopion, Aude
    Stolle, Christian
    Tunnell, Robert
    Haliyo, Sinan
    Regnier, Stephane
    Fatikow, Sergej
    2011 IEEE/RSJ INTERNATIONAL CONFERENCE ON INTELLIGENT ROBOTS AND SYSTEMS, 2011, : 894 - 900