Low-Latency Ocular Parallax Rendering and Investigation of Its Effect on Depth Perception in Virtual Reality

被引:0
|
作者
Mikawa, Yuri [1 ]
Fukiage, Taiki [1 ]
机构
[1] NTT Commun Labs, Tokyo, Japan
关键词
Ocular parallax; eye's front-nodal-point tracking; low-latency feedback system; depth perception; binocular fusion; EYE-MOVEMENTS; GAZE-CONTINGENT; PUPIL CENTER; MOTION; STEREOPSIS; SHIFT;
D O I
10.1109/TVCG.2024.3372078
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
With a demand for an immersive experience in virtual/augmented reality (VR/AR) displays, recent efforts have incorporated eye states, such as focus and fixation, into display graphics. Among these, ocular parallax, a small parallax generated by eye rotation, has received considerable attention for its impact on depth perception. However, the substantial latency of head-mounted displays (HMDs) has made it challenging to accurately assess its true effect during free eye movements. To address this issue, we propose a high-speed (360 Hz) and low-latency (4.8 ms) ocular parallax rendering system with a custom-built eye tracker. Using this proposed system, we conducted an investigation to determine the latency requirements necessary for achieving perceptually stable ocular parallax rendering. Our findings indicate that, in binocular viewing, ocular parallax rendering is perceived as significantly less stable than conventional rendering when the latency exceeds 43.72 ms at 1.3 D and 21.50 ms at 2.0 D. We also evaluated the effects of ocular parallax rendering on binocular fusion and monocular depth perception under free viewing conditions. The results demonstrated that ocular parallax rendering can enhance binocular fusion but has a limited impact on depth perception under monocular viewing conditions when latency is minimized.
引用
收藏
页码:2228 / 2238
页数:11
相关论文
共 28 条
  • [21] Depth Perception in Virtual Reality Systems: Effect of Screen Distance, Environment Richness and Display Factors
    Vienne, Cyril
    Masfrand, Stephane
    Bourdin, Christophe
    Vercher, Jean-Louis
    IEEE ACCESS, 2020, 8 (08): : 29099 - 29110
  • [22] Picture perception and scene perception: Effect of binocular-disparity and motion-parallax depth cues on lightness perception in 3-D virtual scenes
    Kitazaki, M.
    Kobiki, H.
    Maloney, L.
    PERCEPTION, 2007, 36 : 81 - 81
  • [23] The role of low-frequency oscillations in three-dimensional perception with depth cues in virtual reality
    Tang, Zhili
    Liu, Xiaoyu
    Huo, Hongqiang
    Tang, Min
    Liu, Tao
    Wu, Zhixin
    Qiao, Xiaofeng
    Chen, Duo
    An, Ran
    Dong, Ying
    Fan, Linyuan
    Wang, Jinghui
    Du, Xin
    Fan, Yubo
    NEUROIMAGE, 2022, 257
  • [24] Peripheral Visual Information and Its Effect on the Perception of Egocentric Depth in Virtual and Augmented Environments
    Jones, J. Adam
    Swan, J. Edward, II
    Singh, Gurjot
    Ellis, Stephen R.
    2011 IEEE VIRTUAL REALITY CONFERENCE (VR), 2011, : 215 - +
  • [25] Effect of landscape design on depth perception in classical Chinese gardens: A quantitative analysis using virtual reality simulation
    Zhu, Haipeng
    Gu, Zongchao
    Ohno, Ryuzo
    Kong, Yuhang
    FRONTIERS IN PSYCHOLOGY, 2022, 13
  • [26] Virtually tasty: An investigation of the effect of ambient lighting and 3D-shaped taste stimuli on taste perception in virtual reality
    Cornelio, Patricia
    Dawes, Christopher
    Maggioni, Emanuela
    Bernardo, Francisco
    Schwalk, Matti
    Mai, Michaela
    Pawlizak, Steve
    Zhang, Jingxin
    Nelles, Gabriele
    Krasteva, Nadejda
    Obrist, Marianna
    INTERNATIONAL JOURNAL OF GASTRONOMY AND FOOD SCIENCE, 2022, 30
  • [27] Virtual reality or isokinetic training; its effect on pain, kinesiophobia and serum stress hormones in chronic low back pain: A randomized controlled trial
    Nambi, Gopal
    Abdelbasset, Walid Kamal
    Alrawaili, Saud M.
    Alsubaie, Saud F.
    Abodonya, Ahmed M.
    Saleh, Ayman K.
    TECHNOLOGY AND HEALTH CARE, 2021, 29 (01) : 155 - 166
  • [28] Joint uplink and downlink resource allocation for low-latency mobile virtual reality delivery in fog radio access networks雾无线接入网络中面向低时延移动虚拟现实分发的联合 上下行资源分配
    Tian Dang
    Chenxi Liu
    Xiqing Liu
    Shi Yan
    Frontiers of Information Technology & Electronic Engineering, 2022, 23 : 73 - 85