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- [4] Collaborative Virtual Reality for Low-Latency Interaction ADJUNCT PUBLICATION OF THE 31ST ANNUAL ACM SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGY (UIST'18 ADJUNCT), 2018, : 179 - 181
- [5] The Effects of Virtual Reality, Augmented Reality, and Motion Parallax on Egocentric Depth Perception APGV 2008: PROCEEDINGS OF THE SYMPOSIUM ON APPLIED PERCEPTION IN GRAPHICS AND VISUALIZATION, 2008, : 9 - +
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- [10] Low Latency Edge Rendering Scheme for Interactive 360 Degree Virtual Reality Gaming 2018 IEEE 38TH INTERNATIONAL CONFERENCE ON DISTRIBUTED COMPUTING SYSTEMS (ICDCS), 2018, : 1557 - 1560