Hierarchical Game-Theoretic Framework for Live Video Transmission with Dynamic Network Computing Integration

被引:0
|
作者
Zeng, Qimiao [1 ]
Zhuang, Yirong [1 ]
Li, Zitong [2 ]
Jiang, Hongye [2 ]
Pan, Qing [1 ]
Chen, Ge [1 ]
Xiao, Han [2 ]
机构
[1] China Telecom Res Inst, Guangzhou, Peoples R China
[2] Beijing Univ Posts & Telecommun, State Key Lab Networking & Switching Technol, Beijing, Peoples R China
基金
中国国家自然科学基金;
关键词
Computation theory - Image communication systems - Internet service providers - Video conferencing;
D O I
10.1155/2024/9928957
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Recently, live streaming technology has been widely utilized in areas such as online gaming, e-healthcare, and video conferencing. The increasing network and computational resources required for live streaming increase the cost of content providers and Internet Service Providers (ISPs), which may lead to increased latency or even unavailability of live streaming services. The current research primarily focuses on providing high-quality services by assessing the resource status of network nodes individually. However, the role assignment within nodes and the interconnectivity among nodes are often overlooked. To fill this gap, we propose a hierarchical game theory-based live video transmission framework to coordinate the heterogeneity of live tasks and nodes and to improve the resource utilization of nodes and the service satisfaction of users. Secondly, the service node roles are set as producers who are closer to the live streaming source and provide content, consumers who are closer to the end users and process data, and silent nodes who do not participate in the service process, and a non-cooperative game-based role competition algorithm is designed to improve the node resource utilization. Furthermore, a matching-based optimal path algorithm for media services is designed to establish optimal matching associations among service nodes to optimize the service experience. Finally, extensive simulation experiments show that our approach performs better in terms of service latency and bandwidth.
引用
收藏
页数:15
相关论文
共 50 条
  • [41] Axiomatic Characterization of Game-Theoretic Network Centralities
    Skibski, Oskar
    Michalak, Tomasz P.
    Rahwan, Talal
    THIRTY-FIRST AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE, 2017, : 698 - 705
  • [42] A game-theoretic model of curriculum integration and school leadership
    Stull, WJ
    ECONOMICS OF EDUCATION REVIEW, 2006, 25 (02) : 189 - 199
  • [43] Game-theoretic surveillance over arbitrary floor plan using a video camera network
    Zongjie Tu
    Prabir Bhattacharya
    Signal, Image and Video Processing, 2013, 7 : 705 - 721
  • [44] Game-theoretic surveillance over arbitrary floor plan using a video camera network
    Tu, Zongjie
    Bhattacharya, Prabir
    SIGNAL IMAGE AND VIDEO PROCESSING, 2013, 7 (04) : 705 - 721
  • [45] Hierarchical Online Game-Theoretic Framework for Real-Time Energy Trading in Smart Grid
    You, Yang
    Xu, Qianwen
    Fischione, Carlo
    IEEE TRANSACTIONS ON SMART GRID, 2024, 15 (02) : 1634 - 1645
  • [46] A Game-Theoretic Modeling Approach for Merchant Transmission Planning
    De Paola, Antonio
    Papadaskalopoulos, Dimitrios
    Angeli, David
    Strbac, Goran
    2018 15TH INTERNATIONAL CONFERENCE ON THE EUROPEAN ENERGY MARKET (EEM), 2018,
  • [47] Non-Cooperative Operators in a Game-Theoretic Framework
    Bennis, Mehdi
    Lara, Juan
    Tolli, Antti
    2008 IEEE 19TH INTERNATIONAL SYMPOSIUM ON PERSONAL, INDOOR AND MOBILE RADIO COMMUNICATIONS, 2008, : 2065 - +
  • [48] A game-theoretic framework for the security system of visible watermarking
    Tsai, Min-Jen
    Liu, Jung
    Wang, Chen-Sheng
    EXPERT SYSTEMS WITH APPLICATIONS, 2011, 38 (05) : 5748 - 5754
  • [49] Distinctive human social motivations in a game-theoretic framework
    Ross, D
    BEHAVIORAL AND BRAIN SCIENCES, 2005, 28 (05) : 715 - +
  • [50] A model of BDI-agent in game-theoretic framework
    Ambroszkiewicz, S
    Komar, J
    FORMAL MODELS OF AGENTS, 1999, 1760 : 8 - 19