Research on game strategy between firm and streamer about live-streaming marketing

被引:0
|
作者
Chen, Xiaoping [1 ]
Chen, Zelin [2 ]
Chen, Zixia [3 ]
机构
[1] Zhejiang Guangsha Vocat & Tech Univ Construct, 1 Guangfu East St, Dongyang 322100, Zhejiang, Peoples R China
[2] iHlth Labs Inc, Dept Business Dev, 880 W Maude Ave, Sunnyvale, CA 94085 USA
[3] Shanghai Zhongqiao Vocat & Tech Univ, 3888 Caolanggong Rd, Shanghai 201514, Peoples R China
关键词
live-stream marketing; streamer attributes; streamer influence; marketing strategy; game-theoretic approach;
D O I
10.1504/IJCSM.2024.139922
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
The study examines the relationship between sales efforts during live streams and pre-broadcast marketing initiatives, presenting a model that highlights a streamer's influence and product-matching reliability. Three supply chain scenarios are identified: direct selling (DC model); live-stream selling without prior strategy (NE model); and with a strategy (E model). On the basis of analysing the preference orientation of streaming media influence on marketing strategies, this paper uses a game-theoretic model citation and digital simulation to verify for the first time when firms should use live-stream models with pre-marketing strategies. Results suggest that pre-broadcast strategies enhance streamer sales efforts. Streamers with high influence tend to avoid the E model; those with low influence prioritise pre-broadcast marketing. Those with moderate influence favour the E model as product-matching reliability increases. It's also noted that firms benefit from collaborating with influential streamers.
引用
收藏
页码:58 / 71
页数:15
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