The impact of live-streaming interactivity on live-streaming sales mode based on game-theoretic analysis

被引:3
|
作者
Fan, Xiaojun [1 ]
Zhang, Lu [1 ]
Guo, Xin [2 ]
Zhao, Wenyu [1 ]
机构
[1] Shanghai Univ, Sch Management, Shanghai 200444, Peoples R China
[2] Shanghai Lixin Univ Accounting & Finance, Sch Int Econ & Trade, Shanghai 201209, Peoples R China
基金
中国国家自然科学基金;
关键词
E -commerce sales; Channel management; Live; -streaming; Real-time interaction; Game theory; ONLINE CUSTOMER REVIEWS; PRODUCT REVIEWS;
D O I
10.1016/j.jretconser.2024.103981
中图分类号
F [经济];
学科分类号
02 ;
摘要
Many manufacturers who sell products through e-tailers in e-commerce channels launch a real-time interactivity live-streaming channel. The live-streaming interactivity includes consumer-streamer interaction (CSI) and consumer-consumer interaction (CCI). Thus, manufacturers generally hire influential streamers to expand the market size (i.e., Mode L) to improve live-streaming interactivity. However, some manufacturers act as streamers, i.e., merchant live-streaming mode (Mode M), to save the commission costs of hiring influential streamers. Therefore, we explore the manufacturer's live-streaming sales mode choice from a live-streaming interaction perspective through a game-theoretic method. We find when CCI is more positive (negative), Mode L is more helpful (unhelpful) in alleviating the double marginal effect of e-commerce channels than Mode M, increasing (reducing) e-commerce demand, and ultimately increasing (damaging) the e-tailer's profit. However, the size relationship between live-streaming prices in the two sales modes also relies on the streamer's commission rate, in addition to CCI. Finally, the conditions for the manufacturer to profit from either mode rest on the streamer's commission rate and CCI.
引用
收藏
页数:10
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