The Effect of Directional Tactile Memory of the Back of the User on Reaction Time and Accuracy

被引:0
|
作者
Elshafei, Ali [1 ,4 ]
Romano, Daniela [2 ]
Fahim, Irene S. [3 ]
机构
[1] UCL, Dept Civil Environm & Geomat Engn, London WC1E 6BT, England
[2] De Montfort Univ, Inst Artificial Intelligence, Leicester LE1 9BH, England
[3] Nile Univ, SESC Res Ctr, Giza 12677, Egypt
[4] Court St Jamess, 75 Gloucester Terrace, London W2 3DH, England
关键词
tactile memory; tactile feedback; humane machine interaction; SHORT-TERM-MEMORY; WARNINGS; RECOGNITION; DISPLAYS; FEEDBACK; DESIGN; SYSTEM;
D O I
10.3390/electronics13132482
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Tactile memory is the cognitive process of storing and recalling information that has been perceived through the sense of touch. Directional tactile memory involves the encoding and retrieval of sensory data associated with a tactile experience, allowing individuals to remember and recognize directional information encoded through the sense of touch. A new method for providing directional tactile feedback, at the back of the user, has been developed to investigate the efficacy of directional tactile memory, its decay over time, and its impact during a concurrent cognitive task. Two experiments were presented. In the first experiment, tactile memory deterioration, with a visual or a tactile cue, was tested with different action-cue latencies (10 s and 20 s). In the second experiment, we considered tactile memory deterioration when there was an increased cognitive load as the participants played Tetris. Forty volunteers participated in the two experiments using purpose-built tactile seats with nine motors controlled by an Arduino. The performance data (error and reaction times) were analyzed statistically, and a NASA task load index (NASA-TLX) questionnaire was administered to measure the subjective workload after each of the two experiments. The findings highlighted that the directional tactile memory of the back can guide individuals to the correct point on the screen and that it can be maintained for at least 20 s. There was no statistically significant difference in the number of errors or reaction time with a visual or tactile action cue. However, being involved in a concurrent cognitive task (playing Tetris) adversely affected the reaction time, the number of errors, and the directional tactile memory, which degraded as the time between the directional cue and the action cue increased. Participants perceived the performance while playing Tetris as significantly more mentally and perceptually demanding, requiring more mental and physical effort and being more frustrating. These trials revealed a new potential for a human-machine interface system, leveraging directional tactile memory, which might be utilized to increase the safety of autonomous vehicles.
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页数:17
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