Evaluating museum exhibits: Quantifying visitor experience and museum impact with user experience methodologies

被引:0
|
作者
King, Ellie [1 ,2 ]
Smith, M. Paul [2 ]
Wilson, Paul F. [1 ]
Stott, Janet F. [2 ]
Williams, Mark A. [1 ]
机构
[1] Univ Warwick, Warwick Mfg Grp, Coventry, England
[2] Univ Oxford, Museum Nat Hist, Oxford, England
基金
英国艺术与人文研究理事会;
关键词
EMOTIONS; SCIENCE; DIMENSIONS;
D O I
10.1111/cura.12637
中图分类号
C [社会科学总论];
学科分类号
03 ; 0303 ;
摘要
Underpinned by the Model for Museum Exhibit User Experience (MEUX; King et al., Visitor Studies, 2023, 26, 59), this paper develops and presents an evaluation methodology for museum exhibits that utilizes existing methodologies from the user experience sector adapted for the museum and cultural heritage sectors. Two studies are presented: an in-depth evaluation of the Meat the Future exhibition at Oxford University Museum of Natural History and then a comparative study between this exhibition and two other permanent exhibits at the museum. Quantitative and qualitative data provide a nuanced picture of each exhibit from the visitor perspective and showcase the benefits of the MEUX methods of evaluation. Results show how three different exhibits are constructed in different ways, providing different visitor experiences and outcomes. They are directly compared with identify statistical differences, but do not impose a judgment as to whether any exhibit is better than another. With detailed, nuanced and rigorous data capturing visitor experiences of engaging with exhibits, the MEUX evaluation methodology allows for more sophisticated, standardized and efficient evaluation practices within the sector, with results that directly support further development of exhibits and exhibitions.
引用
收藏
页数:38
相关论文
共 50 条
  • [31] Mobile Serious Game for Enhancing User Experience in Museum
    Stanković Elesini, Urška
    Miha, Hlede
    Kristan, David
    Korošec, Andreja
    Protić, Eni
    Učakar, Andrej
    Vrabič Brodnjak, Urška
    Rugelj, JoÅ3/4e
    Journal on Computing and Cultural Heritage, 2022, 16 (01):
  • [32] Design of museum exhibits and analysis of visitor-exhibit interactions
    Kiriyama, Takashi
    Sato, Masahiko
    JOURNAL OF AMBIENT INTELLIGENCE AND SMART ENVIRONMENTS, 2013, 5 (02) : 147 - 159
  • [33] Extending Museum Exhibits by Embedded Media Content for an Embodied Interaction Experience
    Torpus, Jan
    NORDICHI'18: PROCEEDINGS OF THE 10TH NORDIC CONFERENCE ON HUMAN-COMPUTER INTERACTION, 2018, : 236 - 246
  • [34] The Museum of Perm Antiquities: Experience of the Museum Project
    Vostrikova, T. P.
    Glazyrina, Y. V.
    VESTNIK PERMSKOGO UNIVERSITETA-ISTORIYA-PERM UNIVERSITY HERALD-HISTORY, 2010, 14 (02): : 109 - +
  • [35] Make a loyal visitor: a study of leisure experience at Farglory corporate museum in Taiwan
    Wu, Pi-Chu
    ASIA PACIFIC JOURNAL OF TOURISM RESEARCH, 2017, 22 (05) : 554 - 564
  • [36] The Museum in Quarantine: Architecture, Experience and the Virtual Museum
    Wasielewski, Amanda
    JOURNAL OF CURATORIAL STUDIES, 2022, 11 (01) : 5 - 24
  • [37] Museum of the person: a Brazilian experience of a virtual museum
    Worcman, K
    Matos, JS
    Henriques, RN
    MUSEUMS AND THE WEB 1999: SELECTED PAPERS FROM AN INTERNATIONAL CONFERENCE, 1999, : 46 - 51
  • [38] The influence of visitor-based social contextual information on visitors' museum experience
    Yi, Taeha
    Lee, Hao-yun
    Yum, Joosun
    Lee, Ji-Hyun
    PLOS ONE, 2022, 17 (05):
  • [39] Retaining the visitor, enhancing the experience: identifying attributes of choice in repeat museum visitation
    Burton, Christine
    Louviere, Jordan
    Young, Louise
    INTERNATIONAL JOURNAL OF NONPROFIT AND VOLUNTARY SECTOR MARKETING, 2009, 14 (01) : 21 - 34
  • [40] The MIT Museum Glassware Prototype: Visitor Experience Exploration for Designing Smart Glasses
    Mason, Marco
    ACM JOURNAL ON COMPUTING AND CULTURAL HERITAGE, 2016, 9 (03):