Evaluating user engagement via Metaverse environment through immersive experience for travel and tourism websites

被引:6
|
作者
Shamin, Nida [1 ]
Gupta, Suraksha [1 ]
Shin, Matthew Minsuk [2 ]
机构
[1] Newcastle Univ, Business Sch, Newcastle Upon Tyne, England
[2] Konkuk Univ, Int Trade, Seoul Campus, Seoul, South Korea
关键词
Metaverse; Immersive experience; User engagement; User perception; Hedonic value; Utilitarian value; TAM; Perceived ease of use; Perceived usefulness; VIRTUAL-REALITY; GAME REALISM; WORLDS; TECHNOLOGY; ACCEPTANCE; ATTITUDE;
D O I
10.1108/IJCHM-10-2023-1590
中图分类号
F [经济];
学科分类号
02 ;
摘要
PurposeThe purpose of this paper is to explore user engagement (UE) within the Metaverse (MV) environment, emphasising the crucial role of immersive experiences (IEs). This study aims to understand how IEs influence UE and the mediating effects of hedonic value (HV) and utilitarian value (UV) on this relationship. Additionally, the authors examine the moderating impacts of user perceptions (UPs) such as headset comfort, simulation sickness, prior knowledge and ease of use on the utilisation of the MV. This study seeks to elucidate the dynamics of virtual travel at a pre-experience stage, enhancing the comprehension of how digital platforms can revolutionise UE in travel and tourism.Design/methodology/approachThis study used a triangulation methodology to provide a thorough investigation into the factors influencing UE in the MV. A systematic literature review (SLR) was conducted to frame the research context and identify relevant variables. To gather empirical data, 25 interviews were performed with active MV users, supplemented by a survey distributed to 118 participants. The data collected was analysed using structural equation modelling (SEM) to test the hypothesised relationships between IEs, UPs, HV and UV and their combined effect on UE within the MV.FindingsThe findings from the SEM indicate that engaging in the MV leads to a positive IE, which significantly enhances UE. Additionally, it was discovered that HV and UV play a mediating role in strengthening the link between IEs and UE. Furthermore, UPs, including headset comfort, simulation sickness, prior knowledge and ease of use, are significant moderators in the relationship between IEs and MV usage. These insights provide a nuanced understanding of the variables that contribute to and enhance UE in virtual environments.Originality/valueThis research contributes original insights into the burgeoning field of digital tourism by focusing on the MV, a rapidly evolving platform. It addresses the gap in the existing literature by delineating the complex interplay between IEs, UPs and value constructs within the MV. By using a mixed-method approach and advanced statistical analysis, this study provides a comprehensive model of UE specific to virtual travel platforms. The findings are particularly valuable for developers and marketers in the hospitality and tourism sectors seeking to capitalise on digital transformation and enhance UE through immersive technologies.
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页数:43
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