Investigating The Role of Gesture and Embodiment in Natural Sciences Learning Using Immersive Virtual Reality

被引:0
|
作者
Penn, Mafor [1 ]
Ramnarain, Umesh [2 ]
机构
[1] Univ Johannesburg, Dept Childhood Educ, Johannesburg, South Africa
[2] Univ Johannesburg, Dept Sci & Technol Educ, Johannesburg, South Africa
关键词
Cognition; Embodiment; Gesture; Immersive Virtual Reality (IVR); Natural Sciences learning; Spatial reasoning; FRAMEWORK; EDUCATION; OUTCOMES;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This study reports the findings of a qualitative case study on the role of embodiment and gesture in immersive virtual reality (IVR)-enhanced Natural Sciences (NS) learning. 32 NS pre-service teachers (PSTs) participated in the study, and qualitative data were gathered through observations and follow-up focus group semi-structured interviews. From a content analysis of observations and interviews, the following assertions were arrived at: Gesture and manipulation of virtual objects enhance spatial reasoning while fostering experiential and authentic learning experiences: Both bodily (physical) and virtual manipulations in IVR-enhanced learning have a positive effect on cognitive processes, and lastly that the combination of audio, visual and embodied actions together have a higher impact of long-term memory and retention of NS concepts. Some implications and future directions are also discussed in this paper.
引用
收藏
页码:472 / 480
页数:9
相关论文
共 50 条
  • [31] Visual Pseudo Haptics for a Dynamic Squeeze / Grab Gesture in Immersive Virtual Reality
    Ahmed, Naveed
    Lataifeh, Mohammed
    Junejo, Imran
    PROCEEDINGS OF THE 2021 IEEE INTERNATIONAL CONFERENCE ON HUMAN-MACHINE SYSTEMS (ICHMS), 2021, : 110 - 113
  • [32] The role of the Embodiment Director in virtual reality film production
    Carpio, Rudy
    Birt, James
    CREATIVE INDUSTRIES JOURNAL, 2022, 15 (02) : 189 - 198
  • [33] NariTan: Enhancing Second Language Vocabulary Learning Through Non-Human Avatar Embodiment in Immersive Virtual Reality
    Fukushima, Shogo
    Sakamoto, Keigo
    Nakamura, Yugo
    MULTIMODAL TECHNOLOGIES AND INTERACTION, 2024, 8 (10)
  • [34] The Effects of Visuomotor Calibration to the Perceived Space and Body, through Embodiment in Immersive Virtual Reality
    Kokkinara, Elena
    Slater, Mel
    Lopez-Moliner, Joan
    ACM TRANSACTIONS ON APPLIED PERCEPTION, 2015, 13 (01)
  • [35] Influence of Avatar Facial Appearance on Users' Perceived Embodiment and Presence in Immersive Virtual Reality
    Suk, Haejung
    Laine, Teemu H.
    ELECTRONICS, 2023, 12 (03)
  • [36] Implementing Pretraining to Optimise Learning in Immersive Virtual Reality
    Delgado, Cynthia Y.
    Mayer, Richard E.
    JOURNAL OF COMPUTER ASSISTED LEARNING, 2025, 41 (01)
  • [37] Immersive learning: Applications of virtual reality for undergraduate education
    Hurrell, Christie
    Baker, Jeremiah
    COLLEGE & UNDERGRADUATE LIBRARIES, 2020, 27 (2-4) : 197 - 209
  • [38] Interactive and Immersive Learning Using 360° Virtual Reality Contents on Mobile Platforms
    Choi, Kanghyun
    Yoon, Yeo-Jin
    Song, Oh-Young
    Choi, Soo-Mi
    MOBILE INFORMATION SYSTEMS, 2018, 2018
  • [39] English Language Learning in Primary School Children Using Immersive Virtual Reality
    Frolli, Alessandro
    Esposito, Clara
    Laccone, Rossana Pia
    Cerciello, Francesco
    LEARNING AND COLLABORATION TECHNOLOGIES, PT III, LCT 2024, 2024, 14724 : 78 - 88
  • [40] A Framework for the Use of Immersive Virtual Reality in Learning Environments
    Mulders, Miriam
    Buchner, Josef
    Kerres, Michael
    INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2020, 15 (24): : 208 - 224