Playing by the Rules: Parental Mediation of Video Game Play

被引:27
|
作者
Martins, Nicole [1 ]
Matthews, Nicholas L. [1 ]
Ratan, Rabindra A. [2 ]
机构
[1] Indiana Univ, Bloomington, IN USA
[2] Michigan State Univ, E Lansing, MI 48824 USA
关键词
video games; children; parental mediation; parental involvement; delinquency; CHILDRENS INTERNET USE; AGGRESSIVE-BEHAVIOR; TELEVISION; INVOLVEMENT; RESPONSES; RATINGS;
D O I
10.1177/0192513X15613822
中图分类号
D669 [社会生活与社会问题]; C913 [社会生活与社会问题];
学科分类号
1204 ;
摘要
This study examined parental mediation of children's video game play in an Internet survey of 433 parents of children aged 5 to 18 years. We assessed the valence of active mediation (i.e., positive, negative, neutral) and the relationship between parental involvement and mediation techniques. Furthermore, we explored whether parental mediation was associated with child delinquency. Our results demonstrate that active mediation is generally negative or neutral in nature. Involved parents were more likely to use each mediation strategy than less involved parents; however, parental involvement did not predict negative mediation. Restrictive and negative mediation were significantly related to child delinquency. In sum, the findings show that parents are involved in monitoring their children's use of this medium, just as they are with television.
引用
收藏
页码:1215 / 1238
页数:24
相关论文
共 50 条
  • [31] PLAYING WITH GAMES - GAME-PLAY SHIFT
    COWLESBOYD, L
    BOYD, HS
    TRANSACTIONAL ANALYSIS JOURNAL, 1980, 10 (01) : 8 - 11
  • [32] PLAYING BY THE RULES OF THE CORPORATE-STRATEGY GAME
    KIECHEL, W
    FORTUNE, 1979, 100 (06) : 110 - &
  • [33] RULES AND MOVES + PLAY, GAME AND LITERATURE
    CHAMBERS, R
    CANADIAN REVIEW OF COMPARATIVE LITERATURE-REVUE CANADIENNE DE LITTERATURE COMPAREE, 1992, 19 (1-2): : 95 - 100
  • [34] Rules of play: Game design fundamentals
    Engeli, M
    LEONARDO, 2004, 37 (05) : 414 - 415
  • [35] Game State Evaluation Heuristics in General Video Game Playing
    Santos, Bruno S.
    Bernardino, Heder S.
    2018 17TH BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT (SBGAMES 2018), 2018, : 147 - 156
  • [36] Video game access, parental rules, and problem behavior: A study of boys with autism spectrum disorder
    Engelhardt, Christopher R.
    Mazurek, Micah O.
    AUTISM, 2014, 18 (05) : 529 - 537
  • [37] Playing at a Distance: Borderlands of Video Game Aesthetic
    Keever, Justin
    JCMS-JOURNAL OF CINEMA AND MEDIA STUDIES, 2024, 63 (02) : 206 - 212
  • [38] Evaluating Generalisation in General Video Game Playing
    Balla, Martin
    Lucas, Simon M.
    Perez-Liebana, Diego
    2020 IEEE CONFERENCE ON GAMES (IEEE COG 2020), 2020, : 423 - 430
  • [39] Gambling and Video Game Playing Among Youth
    McBride, Jessica
    Derevensky, Jeffrey
    JOURNAL OF GAMBLING ISSUES, 2016, (34): : 156 - 178
  • [40] Measuring problem video game playing in adolescents
    Salguero, RAT
    Morán, RMB
    ADDICTION, 2002, 97 (12) : 1601 - 1606