Optimizing Interface and Interaction Design for Non-immersive VR Firefighting Games: A User Experience Approach

被引:0
|
作者
Sun, Linjing [1 ]
Lee, Boon Giin [1 ]
Pike, Matthew [1 ]
Chung, Wan-Young [2 ]
机构
[1] Univ Nottingham Ningbo China, Sch Comp Sci, Ningbo 315100, Peoples R China
[2] Pukyong Natl Univ, Dept Elect Engn, Busan 48513, South Korea
关键词
Firefighting; User Interface Design; Interaction Design; Virtual Reality;
D O I
10.1007/978-3-031-53827-8_30
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In light of the pressing imperative for enhanced fire safety education within the Chinese context, this research delves into the intricacies of interface and interaction design for non-immersive Virtual Reality (VR) firefighting simulations anchored on computer platforms. Utilizing a bespoke VR prototype developed within the Unity environment, the study offers a systematic exploration of variables such as the spatial orientation of informational panels, luminance calibrations, and the dynamics of keyboard-mediated spray interactions. Empirical findings underscore a prevailing inclination among users towards luminous fire scenario visualizations, with a manifest predilection for the strategic alignment of task-centric panels to the left and ancillary hint panels to the right. Interactionally, a sustained keypress modality for simulating spraying actions emerged as the favored paradigm. While the concealment functionality of panels garnered predominantly affirmative reception, the hover-induced display modality was met with notable reservation. The derived insights proffer pivotal heuristics for the optimization of interface design in VR-centric fire safety pedagogical tools, encapsulating prospects for enriched user engagement and augmented instructional efficacy.
引用
收藏
页码:344 / 352
页数:9
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