Game on: enhancing argumentative writing with digital gamification

被引:0
|
作者
Guo, Kai [1 ]
Li, Yuanke [2 ]
Chu, Samuel Kai Wah [3 ]
机构
[1] Univ Hong Kong, Fac Educ, Hong Kong, Peoples R China
[2] South China Normal Univ, Sch Foreign Studies, Guangzhou, Peoples R China
[3] Hong Kong Metropolitan Univ, Sch Nursing & Hlth Studies, Hong Kong, Peoples R China
关键词
Argumentative writing; gamification; computer-supported collaborative learning; collaborative argumentation; Argument Arena; LEARNING APPROACH; SCIENCE;
D O I
10.1080/17501229.2024.2374347
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Purpose: In this article, we propose a digital gamification approach to foster online collaborative argumentation. Design: To achieve this, a gamified online platform called Argument Arena is introduced. Argument Arena incorporates various game elements, such as points, leaderboards, and role-playing, to engage students. It provides a framework that guides students through the entire argumentative writing process, including idea generation, essay composition, and peer evaluation. Additionally, this article reports on an evaluation study conducted with thirty-three Chinese first-year undergraduate students who used Argument Arena and participated in a questionnaire survey. Findings: The results indicate that students had a high level of interest, perceived usefulness, and sense of relatedness to peers when learning argumentative writing on the platform. Value: This article provides language educators with a new tool to facilitate the teaching and learning of argumentative writing.
引用
收藏
页数:12
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