Not So Simple to Play E-sports

被引:0
|
作者
棉花糖
机构
关键词
D O I
暂无
中图分类号
G634.41 [];
学科分类号
摘要
<正>有些同学很喜欢打电子游戏,甚至希望以后以打电子游戏为生。如今确实有这样的职业存在,叫电子竞技。但这份工作可真没有想象的那么简单。Whether you play e-sports (电子竞技) or not, you might have heard of IG (Invictus Gaming), a Chinese e-sports club. On the night of Nov. 3,2018, IG beat Europe’s Fnatic club and won the 2018
引用
收藏
页码:74 / 75
页数:2
相关论文
共 50 条
  • [41] A Study on E-Sports, Motivation, and Physical Activity Triangle
    Simsek, Berzan
    Gulesce, Mesut
    Sargin, Kemal
    Kartal, Alpaslan
    Gumusdag, Hayrettin
    RESEARCH IN SPORT EDUCATION AND SCIENCES, 2023, 25 (01): : 7 - 13
  • [42] Raising the Stakes: E-Sports and the Professionalization of Computer Games
    Burrell, Jenna
    CONTEMPORARY SOCIOLOGY-A JOURNAL OF REVIEWS, 2013, 42 (04) : 623 - 624
  • [43] The Effects of E-Sports Courseware for Teaching Psychomotor Skills
    Wong, C. K.
    Shariffudin, R. S.
    Mislan, N.
    Guan, Julia C. H.
    DISTANCE LEARNING AND EDUCATION, 2011, 12 : 101 - 105
  • [44] Raising the Stakes: E-Sports and the Professionalization of Computer Gaming
    Jacobs, Steve
    AMERICAN JOURNAL OF PLAY, 2014, 6 (02) : 294 - 296
  • [45] Normative professionalism leads our E-sports to success
    Deng Hui
    Cheng Xian-yi
    2011 INTERNATIONAL CONFERENCE ON FUTURE COMPUTERS IN EDUCATION (ICFCE 2011), VOL I, 2011, : 491 - 493
  • [46] E-sports versus physical activity among adolescents
    Szepne, Henrietta Varga
    Csernoch, Laszlo
    Balatoni, Ildiko
    BALTIC JOURNAL OF HEALTH AND PHYSICAL ACTIVITY, 2019, 11 : 38 - 47
  • [47] Analysis of the Behavior of E-Sports and Streaming Consumers in Latin America
    Fernandez-Robin, Cristobal
    Yanez, Diego
    McCoy, Scott
    Flores, Pablo
    SOCIAL COMPUTING AND SOCIAL MEDIA: APPLICATIONS IN EDUCATION AND COMMERCE, SCSM 2022, PT II, 2022, 13316 : 235 - 247
  • [48] China's E-sports Market Is Undergoing Rapid Development
    Joe Zhang
    China's Foreign Trade, 2021, (04) : 47 - 49
  • [49] OWNING E-SPORTS: PROPRIETARY RIGHTS IN PROFESSIONAL COMPUTER GAMING
    Burk, Dan L.
    UNIVERSITY OF PENNSYLVANIA LAW REVIEW, 2013, 161 (06) : 1535 - 1578
  • [50] Machine Learning and Data mining on the innovation of E-sports industry
    Chen, Yiqing
    Mei, Jie
    Huang, Steward
    INTERNATIONAL JOURNAL OF EDUCATION AND INFORMATION TECHNOLOGIES, 2020, 14 : 121 - 132