A 3-D interactive microbiology laboratory via virtual reality for enhancing practical skills

被引:3
|
作者
Chitra, Ebenezer [1 ]
Mubin, Siti Azreena [2 ]
Nadarajah, Vishna Devi [3 ]
Se, Wong Pei [4 ]
Sow, Chew Fei [3 ]
Er, Hui Meng [4 ]
Mitra, Nilesh Kumar [3 ]
Thiruchelvam, Vinesh [2 ]
Davamani, Fabian [1 ]
机构
[1] Int Med Univ, Sch Hlth Sci, Kuala Lumpur, Malaysia
[2] Asia Pacific Univ Technol & Innovat, Kuala Lumpur, Malaysia
[3] Int Med Univ, Sch Med, Kuala Lumpur, Malaysia
[4] Int Med Univ, Sch Pharm, Kuala Lumpur, Malaysia
来源
SCIENTIFIC REPORTS | 2024年 / 14卷 / 01期
关键词
Virtual reality; Virtual laboratory; Microbiology; Practical skills; AUGMENTED REALITY; EDUCATION; SIMULATION;
D O I
10.1038/s41598-024-63601-y
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
Virtual Reality (VR) laboratories are a new pedagogical approach to support psychomotor skills development in undergraduate programmes to achieve practical competency. VR laboratories are successfully used to carry out virtual experiments in science courses and for clinical skills training in professional courses. This paper describes the development and evaluation of a VR-based microbiology laboratory on Head-Mounted Display (HMD) for undergraduate students. Student and faculty perceptions and expectations were collected to incorporate into the laboratory design. An interactive 3-dimensional VR laboratory with a 360 degrees view was developed simulating our physical laboratory setup. The laboratory environment was created using Unity with the (created) necessary assets and 3D models. The virtual laboratory was designed to replicate the physical laboratory environment as suggested by the students and faculty. In this VR laboratory, six microbiology experiments on Gram staining, bacterial streaking, bacterial motility, catalase test, oxidase test and biochemical tests were placed on the virtual platform. First-year biomedical science students were recruited to evaluate the VR laboratory. Students' perception of the virtual laboratory was positive and encouraging. About 70% of the students expressed they felt safe using the VR laboratory and that it was engaging. They felt that the VR laboratory provided an immersive learning experience. They appreciated that they could repeat each experiment multiple times without worrying about mistakes or mishaps. They could personalise their learning by concentrating on the specific experiments. Our in-house VR-based microbiology laboratory was later extended to other health professions programmes teaching microbiology.
引用
收藏
页数:10
相关论文
共 50 条
  • [31] Interactive 3D protein structure visualization using virtual reality
    Moritz, E
    Meyer, J
    BIBE 2004: FOURTH IEEE SYMPOSIUM ON BIOINFORMATICS AND BIOENGINEERING, PROCEEDINGS, 2004, : 503 - 507
  • [32] Modeling Object Pursuit for 3D Interactive Tasks in Virtual Reality
    Liu, Lei
    van Liere, Robert
    2011 IEEE VIRTUAL REALITY CONFERENCE (VR), 2011, : 3 - 10
  • [33] Virtual reality and interactive 3D as effective tools for medical training
    Webb, G
    Norcliffe, A
    Cannings, P
    Sharkey, P
    Roberts, D
    MEDICINE MEETS VIRTUAL REALITY 11: NEXTMED: HEALTH HORIZON, 2003, 94 : 392 - 394
  • [34] Evaluation of a novel interactive virtual reality environment for mindfulness skills training
    Julie Hanna
    Jignasa Mehta
    Helen West
    Pauline Keane
    Nathan Wilson
    Pete Bridge
    BMC Digital Health, 3 (1):
  • [35] Tecate and interactive 3-D
    Dr Dobb's J Software Tools Prof Program, 7 (72):
  • [36] 3-D virtual reality surgery training to improve muscle memory and surgical skills in head and neck residents/young surgeons
    De Luca, Pietro
    Di Stadio, Arianna
    Scarpa, Alfonso
    Ricciardiello, Filippo
    Viola, Pasquale
    Radici, Marco
    Camaioni, Angelo
    EUROPEAN ARCHIVES OF OTO-RHINO-LARYNGOLOGY, 2024, 281 (05) : 2767 - 2770
  • [37] 3-D virtual reality surgery training to improve muscle memory and surgical skills in head and neck residents/young surgeons
    Pietro De Luca
    Arianna Di Stadio
    Alfonso Scarpa
    Filippo Ricciardiello
    Pasquale Viola
    Marco Radici
    Angelo Camaioni
    European Archives of Oto-Rhino-Laryngology, 2024, 281 : 2767 - 2770
  • [38] A 3D, INTERACTIVE VIRTUAL INSTRUCTION LABORATORY AND A VIRTUAL MODEL OF A REACTOR CONTROL ROOM
    Li, Ye
    Haddish, Imran
    Zhu, Xuefeng
    Satoh, Yoshinori
    Uddin, Rizwan
    PROCEEDINGS OF THE 22ND INTERNATIONAL CONFERENCE ON NUCLEAR ENGINEERING - 2014, VOL 6, 2014,
  • [39] An interactive virtual reality model for enhancing safety training in construction education
    Abotaleb, Ibrahim
    Hosny, Ossama
    Nassar, Khaled
    Bader, Sahar
    Elrifaee, Mohamed
    Ibrahim, Salma
    El Hakim, Yasmin
    Sherif, Mohamed
    COMPUTER APPLICATIONS IN ENGINEERING EDUCATION, 2023, 31 (02) : 324 - 345
  • [40] Enhancing Medical Students' Communicative Skills in a 3D Virtual World
    Wu, Yi-Ju Ariel
    Lan, Yu-Ju
    Huang, Sin-Bao Paul
    Lin, Ting R.
    EDUCATIONAL TECHNOLOGY & SOCIETY, 2019, 22 (04): : 18 - 32