Can we solve the Gamer's Dilemma by resisting it?

被引:1
|
作者
Luck, Morgan [1 ,2 ]
机构
[1] Charles Sturt Univ, Sch Social Work & Arts, Wagga Wagga, NSW 2650, Australia
[2] Charles Sturt Univ, AI & Cyber Futures Inst, Wagga Wagga, NSW 2650, Australia
关键词
Gamer's Dilemma; Computer game ethics; Virtual murder; Virtual child molestation; AMORALIST CHALLENGE; INTUITIONS; RELIABILITY; ARMCHAIR;
D O I
10.1007/s10676-024-09781-7
中图分类号
B82 [伦理学(道德学)];
学科分类号
摘要
The Gamer's Dilemma (Luck, 2009a) is a paradox concerning the moral permissibility of two types of acts performed within computer games. Some attempt to resolve the dilemma by finding a relevant difference between these two acts (Bartel, 2012; Patridge, 2013; Young, 2016; Nader, 2020; Kjeldgaard-Christiansen, 2020; and Milne & Ivankovic, 2021), or to dissolve the dilemma by arguing that the permissibility of these acts is not as they seem (Ali, 2015; Ramirez, 2020). More recently some have attempted to resist the dilemma by undermining the intuitions supporting it (Montefiore & Formosa, 2022; Formosa et al., 2023). The purpose of this paper is to consider what might follow from such resistance.
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页数:8
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