Framing the Gamer's Dilemma

被引:0
|
作者
Hemmingsen, Michael [1 ]
机构
[1] Tunghai Univ, Taichung, Taiwan
关键词
Gamer's Dilemma; Video games; Virtual ethics; Virtual actions; Trolley problem; TROLLEY; EVIL;
D O I
10.1007/s10676-024-09798-y
中图分类号
B82 [伦理学(道德学)];
学科分类号
摘要
The Gamer's Dilemma is a much-discussed issue in video game ethics which probes our seemingly conflicting intuitions about the moral acceptability of virtual murder compared to virtual child molestation. But how we approach this dilemma depends on how we frame it. With this in mind, I identify three ways the dilemma has been conceptualized: the Descriptive Gamer's Investigation, which focuses on empirically explaining the source of our intuitions; the Gamer's Puzzle, which uses the dilemma to explore and test moral or metaphysical theories; and the Applied Gamer's Dilemma, which reconstructs the moral commitments underlying the intuitions to provide action-guidance. Clearly distinguishing these framings allows us to identify the distinct methodologies and criteria of success for each approach. This tripartite framework helps resolve confusions in the debate, highlights the need for experimental philosophy to test proposed resolutions, and opens space for a serious reconsideration of consequentialism. The paper thus provides conceptual clarity to move the discussion forward productively.
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页数:10
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