A Virtual Reality Exergame with a Low-cost 3D Motion Tracking for At-Home Post-Stroke Rehabilitation

被引:2
|
作者
Tannus, Julia [1 ]
Valentini, Caroline [1 ]
Naves, Eduardo [1 ]
Lamounier, Edgard [1 ]
机构
[1] Univ Fed Uberlandia, Fac Elect Engn, Uberlandia, MG, Brazil
关键词
Stroke; Rehabilitation; Virtual Reality; Computer Vision; Video games; ARM FUNCTION; STROKE; RECOVERY;
D O I
10.1145/3488162.3488223
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Stroke is one of the main causes of long-term disability worldwide. Conventional upper limb physiotherapy can be tedious, expensive and require physical transportation. Virtual Reality (VR) video games can help solve these problems. In fact, recent studies show that health professionals are increasingly interested in using VR games for post-stroke rehabilitation. However, commercial possibilities can be inaccessible, in terms of time, space and cost, and also inadequate to the needs of patients and therapists. Thus, in this work, a VR video game with an innovative alternative for tracking the 3D movement of the upper limb is proposed. As a result, a system that uses optical capture with a regular camera and colored sphere markers, while maintaining lightweight real-time processing on mobile devices was done. The fact that the controller can be handcrafted by the users makes the game very low-cost, possible to be distributed worldwide, reaching a large number of people, and possible to be played and monitored remotely. This new form of motion capture can make the VR exergame interaction more intuitive, therefore increasing the user's immersion in his therapy exercises. The proposed system was tested in order to find out how accurate it can be, compared to a gold standard system (a goniometer). It has been found that the system has limitations, such as low accuracy in obtuse angles and camera distortions. Still, it seems promising, due to its accessibility, very low cost, customization to the needs of patients and therapists and good tests results, as a complementary alternative for VR post-stroke rehabilitation.
引用
收藏
页码:172 / 176
页数:5
相关论文
共 50 条
  • [21] What is the potential of virtual reality for post-stroke sensorimotor rehabilitation?
    Levin, Mindy F.
    EXPERT REVIEW OF NEUROTHERAPEUTICS, 2020, 20 (03) : 195 - 197
  • [22] Virtual Reality Mirror Therapy Rehabilitation For Post-Stroke Patients
    Sulimanov, Levan
    Olano, Marc
    SIGGRAPH '19 - ACM SIGGRAPH 2019 POSTERS, 2019,
  • [23] Low-Cost Motion-Tracking for Computational Psychometrics Based on Virtual Reality
    Cipresso, Pietro
    Serino, Silvia
    Giglioli, Irene Alice Chicchi
    Giuliano, Igor
    Borra, Davide
    Farina, Andrea
    Riva, Giuseppe
    AUGMENTED AND VIRTUAL REALITY, AVR 2014, 2014, 8853 : 137 - 148
  • [24] Virtual reality mirror:: Mental practice with augmented reality for post-stroke rehabilitation
    Gaggioli, A
    Morganti, F
    Meneghini, A
    Alcaniz, M
    Lozano, JA
    Montesa, J
    Sáez, JMM
    Walker, R
    Lorusso, I
    Riva, G
    CYBERPSYCHOLOGY & BEHAVIOR, 2005, 8 (04): : 318 - 319
  • [25] The Virtual Reality Mirror: Mental Practice with Augmented Reality for Post-Stroke Rehabilitation
    Gaggioli, A.
    Morganti, F.
    Meneghini, A.
    Alcaniz, M.
    Lozano, J. A.
    Montesa, J.
    Saez, J. M. Martinez
    Walker, R.
    Lorusso, I.
    Rival, G.
    ANNUAL REVIEW OF CYBERTHERAPY AND TELEMEDICINE, 2005, 3 : 199 - 205
  • [26] Limitations and solutions of low cost virtual reality mirror therapy for post-stroke patients
    Quintana, David
    Rodriguez, Antonio
    Boada, Imma
    SCIENTIFIC REPORTS, 2023, 13 (01)
  • [27] Limitations and solutions of low cost virtual reality mirror therapy for post-stroke patients
    David Quintana
    Antonio Rodríguez
    Imma Boada
    Scientific Reports, 13
  • [28] A Low-Cost Orthosis Using a Compliant Spring Mechanism for Post-Stroke Hand Rehabilitation
    Akinniyi, Oluwasegun T.
    Ayodele, Kayode P.
    Komolafe, Morenikeji A.
    Olaogun, Matthew O. B.
    Owolabi, Daniel G.
    Fajimi, Muhsin A.
    Macaulay, Michael
    Ogunba, Kolawole S.
    2022 IEEE NIGERIA 4TH INTERNATIONAL CONFERENCE ON DISRUPTIVE TECHNOLOGIES FOR SUSTAINABLE DEVELOPMENT (IEEE NIGERCON), 2022, : 119 - 122
  • [29] 3D Visualization in IT Systems Used for Post Stroke Recovery Rehabilitation based on Virtual Reality
    Voinea, Alexandra
    Moldoveanu, Alin
    Moldoveanu, Florica
    2015 20TH INTERNATIONAL CONFERENCE ON CONTROL SYSTEMS AND COMPUTER SCIENCE, 2015, : 856 - 862
  • [30] Virtual Reality Game Development Using Accelerometers for Post-stroke Rehabilitation
    Esteves, Gustavo R. P.
    Miranda, Bruno A. M.
    Aleixo, Andre F. P.
    Silva, Malki-cedheq B. C.
    Rodrigues, Marco A. B.
    XXVI BRAZILIAN CONGRESS ON BIOMEDICAL ENGINEERING, CBEB 2018, VOL 1, 2019, 70 (01): : 571 - 575