Adolescents' videogame play, need satisfaction, and self-esteem: a self-determination perspective

被引:0
|
作者
Noon, Edward John [1 ]
Carbone, Luca [2 ]
Swinnen, Brent [3 ]
Vandenbosch, Laura [2 ]
机构
[1] Leeds Trinity Univ, Fac Hlth Wellness & Life Sci, Brownberrie Lane, Horsforth LS18 5HD, England
[2] Katholieke Univ Leuven, Leuven Sch Mass Commun, Parkstr 45 Box 3603, B-3000 Leuven, Belgium
[3] PXL Univ Appl Sci & Arts, PXL Res, Elfde Liniestr 263500, Hasselt, Belgium
基金
欧洲研究理事会;
关键词
Videogame; Need satisfaction; Well-being; Self-esteem; Adolescence; BASIC PSYCHOLOGICAL NEEDS; HEALTH; SCHOOL; GAMES; AGE;
D O I
10.1007/s12144-024-05933-6
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Initial evidence suggests that need-supportive videogame play can have positive short-term effects on adolescents' need satisfaction, and may therefore help to promote positive well-being. However, less is currently known about the long-term interrelations between need-supportive videogame play, global need satisfaction, and adolescent well-being. Thus, guided by self-determination theory and broaden-and-build theory, this study explored the longitudinal reciprocal relationship between adolescents' need-supportive gameplay and self-esteem, via global need satisfaction. The moderating effect of gender was also examined. Three-wave panel data were collected from 405 Belgian adolescents between September 2021 and September 2022 (M age = 15.13, SD = 1.52; Female = 64.20%), and data were analyzed using random intercept cross-lagged panel models. The valence, strength, and consistency of within-person cross-lagged associations differed across the basic psychological needs, and gender had no moderating effect on the hypothesized models. Results therefore suggest that the uniform positive effects of need-supportive gameplay on adolescent well-being tend to be short-lived, and that over time, videogame play tends to satisfy some basic psychological needs more than others. Findings add to the emerging literature regarding videogame play and positive adolescent well-being, and results emphasize the importance of investigating the long-term implications of adolescent videogame play.
引用
收藏
页码:21192 / 21207
页数:16
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