共 50 条
- [31] GAMIFICATION AND TECHNOLOGIES AS INNOVATIVE RESOURCES AND STRATEGIES FOR THE TEACHING AND LEARNING OF HISTORY EDUCACAO & FORMACAO, 2018, 3 (08): : 3 - 16
- [32] GAMIFICATION, FLIPPED AND COLLABORATIVE LEARNING IN MATHEMATICS TEACHING WITH ENGINEERING STUDENTS 9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17), 2017, : 4385 - 4391
- [33] GAMIFICATION IN SOFTWARE ENGINEERING: EVIDENCE OF THE TEACHING-LEARNING PROCESS ETD EDUCACAO TEMATICA DIGITAL, 2024, 26 : 1 - 24
- [36] GAMIFICATION IN EDUCATION. A NEW APPROACH TO TEACHING SOUND DESIGN EDULEARN18: 10TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2018, : 3402 - 3405
- [37] Gamification In Clinical Linguistics Teaching: Clue Design for Language Disorders ATTIC-REVISTA D INNOVACIO EDUCATIVA, 2018, (21): : 49 - 56
- [38] ESIT Virtual Museum as a resource for teaching-learning in Technology and Design areas IMAGEN [N] VISIBLE, 2019, : 213 - 220