Gamification in Libraries

被引:0
|
作者
Kilicarslan, Zehra [1 ]
Altug, Emel [1 ]
机构
[1] Osmaniye Korkut Ata Univ, Osmaniye, Turkey
关键词
Gamification in libraries; gamification; design of gamification; game;
D O I
10.24146/tkd.2018.38
中图分类号
G25 [图书馆学、图书馆事业]; G35 [情报学、情报工作];
学科分类号
1205 ; 120501 ;
摘要
With the technology age, life has started to flow much faster. While trying to keep pace with this rapid flow, sometimes you can become very bored with the necessary jobs, tasks, etc. in the fields of everyday life. This leads to poor performance. The best way to find a solution to this problem is gamification. Gamification not only helps you to perform a tasks but also increase the performance to the highest level. Gamification, which can be used in every field, has also started to be applied in the field of librarianship recently. By making the operations in libraries enjoyable, the performance of libraries is greatly improved by gamification. In this paper it is researched and explained that the meaning of gamification, its used period, its feature and applications of gamification in libraries. We added some application examples in the paper.
引用
收藏
页码:208 / 222
页数:15
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