共 50 条
- [31] Tangible data souvenirs as a bridge between a physical museum visit and online digital experience Personal and Ubiquitous Computing, 2017, 21 : 281 - 295
- [35] To Computational Archaeology and Back: The Round-Trip Journey of Stone Artifacts Between a Physical and a Digital Existence ARCHAEOLOGIES-JOURNAL OF THE WORLD ARCHAEOLOGICAL CONGRESS, 2024, 20 (01): : 352 - 377
- [36] To Computational Archaeology and Back: The Round-Trip Journey of Stone Artifacts Between a Physical and a Digital Existence Archaeologies, 2024, 20 : 352 - 377
- [37] Characterization of teaching behaviors, classroom context, and physical activity in two different physical education programs RETOS-NUEVAS TENDENCIAS EN EDUCACION FISICA DEPORTE Y RECREACION, 2020, (38): : 379 - 384
- [38] Effects of Two Programs of Physical Activity on Psychological Functions in Aging People MEDICINE AND SCIENCE IN SPORTS AND EXERCISE, 2010, 42 (05): : 72 - 73
- [40] Digital gets physical (Eyebeam-Atelier's design competition for a museum of art and technology) ARTNEWS, 2000, 99 (11): : 48 - 48