Struggle for the Universe: Maneuvering the Narrative World of Assassin's Creed

被引:0
|
作者
Martens, Sjors [1 ]
机构
[1] Univ Utrecht, Utrecht, Netherlands
关键词
Crossmediality; Forensic Fans; Intermediality; Narrative Universe; Ostension; Possible World Theory; Transmedia Storytelling; Unfinished Commodity;
D O I
10.4018/IJGCMS.2016040102
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The Assassin's Creed franchise mainly consists of video games but has over the years created a narrative universe spanning different media. Seeing how the traversal from the individual installment Assassin's Creed IV: Black Flag into the narrative universe of Assassin's Creed changes player engagement with the franchise allows one to understand audience interaction with different media products in a transmedia and convergent culture. Seen as a performed possible world, the individual installment is shown, through a three part gameplay analysis, to function as an unfinished commodity. This implies striking a balance between an individually satisfying experience and a plot-hole ridden incentive for further activity. When the individual installment incites traversal into a narrative universe, the player can construct the universe from installments through a hyperdiegetic, intermedia, or crossmedia engagement, depending on the reliance on medium specificity. Ultimately, this article provides a model for audience interaction in the transmedia age.
引用
收藏
页码:20 / 33
页数:14
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