Struggle for the Universe: Maneuvering the Narrative World of Assassin's Creed

被引:0
|
作者
Martens, Sjors [1 ]
机构
[1] Univ Utrecht, Utrecht, Netherlands
关键词
Crossmediality; Forensic Fans; Intermediality; Narrative Universe; Ostension; Possible World Theory; Transmedia Storytelling; Unfinished Commodity;
D O I
10.4018/IJGCMS.2016040102
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The Assassin's Creed franchise mainly consists of video games but has over the years created a narrative universe spanning different media. Seeing how the traversal from the individual installment Assassin's Creed IV: Black Flag into the narrative universe of Assassin's Creed changes player engagement with the franchise allows one to understand audience interaction with different media products in a transmedia and convergent culture. Seen as a performed possible world, the individual installment is shown, through a three part gameplay analysis, to function as an unfinished commodity. This implies striking a balance between an individually satisfying experience and a plot-hole ridden incentive for further activity. When the individual installment incites traversal into a narrative universe, the player can construct the universe from installments through a hyperdiegetic, intermedia, or crossmedia engagement, depending on the reliance on medium specificity. Ultimately, this article provides a model for audience interaction in the transmedia age.
引用
收藏
页码:20 / 33
页数:14
相关论文
共 50 条
  • [1] ASSASSIN'S CREED
    Dew, Spencer
    Kurzel, Justin
    RELIGIOUS STUDIES REVIEW, 2017, 43 (02) : 155 - 155
  • [2] ASSASSIN'S CREED
    Socha, John
    SIGHT AND SOUND, 2018, 28 (04): : 95 - 95
  • [3] Assassin's Creed
    Rizov, Vadim
    SIGHT AND SOUND, 2017, 27 (03): : 72 - 72
  • [4] Assassin's Creed Syndicate
    Tutundjian, Guillaume Nerces
    HISTORIA, 2015, (828): : 24 - 24
  • [5] Assassin's Creed Unity
    Lize, Mathilde
    HISTORIA, 2015, (817): : 16 - 16
  • [6] Assassin's Creed: Syndicate
    Gilbert, Lisa
    THEORY AND RESEARCH IN SOCIAL EDUCATION, 2017, 45 (01): : 145 - 155
  • [7] Assassin's Creed and Transmedia Storytelling
    Veugen, Connie
    INTERNATIONAL JOURNAL OF GAMING AND COMPUTER-MEDIATED SIMULATIONS, 2016, 8 (02) : 1 - 19
  • [8] ASSASSIN'S CREED 2: A RENAISSANCE
    Ruch, Adam
    JOURNAL OF GAMING AND VIRTUAL WORLDS, 2010, 2 (03): : 281 - 290
  • [9] Assassin's Creed Chronicles Russia
    Tutundjian, Guillaume Nerces
    HISTORIA, 2016, (832): : 80 - 80
  • [10] CREED, CODE AND CULTURE: ASSASSIN'S CREED AS VIDEOGAME LEGEND
    Ruch, Adam
    JOURNAL OF GAMING AND VIRTUAL WORLDS, 2010, 2 (02): : 185 - 193