Evaluation of the Potential of Gaze Input for Game Interaction

被引:0
|
作者
San Agustin, Javier [1 ]
Mateo, Julio C. [2 ]
Hansen, John Paulin [1 ]
Villanueva, Arantxa [3 ]
机构
[1] Univ Copenhagen, Copenhagen, Denmark
[2] Wright State Univ, Dayton, OH 45435 USA
[3] Univ Publ Navarra, Navarra, Spain
来源
PSYCHNOLOGY JOURNAL | 2009年 / 7卷 / 02期
关键词
Gaze input; video games; electromyography; pointing devices; performance evaluation; Fitts' Law; human-computer interaction;
D O I
暂无
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
To evaluate the potential of gaze input for game interaction, we used two tasks commonly found in video game control, target acquisition and target tracking, in a set of two experiments. In the first experiment, we compared the target acquisition and target tracking performance of two eye trackers with four other input devices. Gaze input had a similar performance to the mouse for big targets, and better performance than a joystick, a device often used in gaming. In the second experiment, we compared target acquisition performance using either gaze or mouse for pointing, and either a mouse button or an EMG switch for clicking. The hands-free gaze-EMG input combination was faster than the mouse while maintaining a similar error rate. Our results suggest that there is a potential for gaze input in game interaction, given a sufficiently accurate and responsive eye tracker and a well-designed interface.
引用
收藏
页码:213 / 235
页数:23
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