Discovering the invisible city: Location-based games for learning in smart cities

被引:0
|
作者
Sintoris, Christos [1 ]
Yiannoutsou, Nikoleta [1 ]
Demetriou, Soteris [1 ]
Avouris, Nikolaos [1 ]
机构
[1] Univ Patras, HCI Grp, Patras, Greece
关键词
location-based games; game-based learning; situated learning; technology enhanced places; mobile game design;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In this paper we discuss how location-based mobile games can be designed for learning in modern technology enhanced public spaces. We start with the description of the design process and we identify the main challenges faced. We elaborate the case of the game Invisible City: Rebels vs. Spies, a game to be played in a city centre using mobile devices. Through this case we highlight the adaptation of an original party game into a mobile form, the issues we faced and the key aspects conductive to learning in a smart city. It is claimed that creating mobile city games for learning is a new challenge, as our city landscapes are augmented with an increasing number of layers of digital information in which a new generation of city games are played.
引用
收藏
页码:47 / 64
页数:18
相关论文
共 50 条
  • [1] Learning analytics for location-based serious games
    Perez-Colado, Victor M.
    Rotaru, Dan Cristian
    Freire, Manuel
    Martinez-Ortiz, Ivan
    Fernandez-Manjon, Baltasar
    PROCEEDINGS OF 2018 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON) - EMERGING TRENDS AND CHALLENGES OF ENGINEERING EDUCATION, 2018, : 1192 - 1200
  • [2] A Ranking Method for Location-based Categorical Data in Smart Cities
    Menezes, Alice A. F.
    Figueiredo, Carlos M. S.
    WEBMEDIA 2019: PROCEEDINGS OF THE 25TH BRAZILLIAN SYMPOSIUM ON MULTIMEDIA AND THE WEB, 2019, : 453 - 460
  • [3] The Art of Tacit Learning in Serious Location-Based Games
    Sheahan, Jacob
    Davies, Hugh
    Hjorth, Larissa
    FRONTIERS IN EDUCATION, 2021, 6
  • [4] Learning through collaborative design of location-based games
    Wake, Jo Dugstad
    Guribye, Frode
    Wasson, Barbara
    INTERNATIONAL JOURNAL OF COMPUTER-SUPPORTED COLLABORATIVE LEARNING, 2018, 13 (02) : 167 - 187
  • [5] Design Guidelines for Location-based Mobile Games for Learning
    Avouris, Nikolaos
    Sintoris, Christos
    Yiannoutsou, Nikoleta
    PROCEEDINGS OF THE 2018 ACM CONFERENCE ON INTERACTION DESIGN AND CHILDREN (IDC 2018), 2018, : 741 - 744
  • [6] Learning through collaborative design of location-based games
    Jo Dugstad Wake
    Frode Guribye
    Barbara Wasson
    International Journal of Computer-Supported Collaborative Learning, 2018, 13 : 167 - 187
  • [7] Learning History Through Location-Based Games: The Fortification Gates of the Venetian Walls of the City of Heraklion
    Vassilakis, Kostas
    Charalampakos, Orestis
    Glykokokalos, Georgios
    Kontokalou, Persefoni
    Kalogiannakis, Michail
    Vidakis, Nikolas
    INTERACTIVITY, GAME CREATION, DESIGN, LEARNING, AND INNOVATION, 2018, 229 : 510 - 519
  • [8] Fast and Secure Location-Based Services in Smart Cities on Outsourced Data
    Wang, Xiangyu
    Ma, Jianfeng
    Miao, Yinbin
    Liu, Ximeng
    Zhu, Dan
    Deng, Robert H.
    IEEE INTERNET OF THINGS JOURNAL, 2021, 8 (24): : 17639 - 17654
  • [9] Interactive Design of Geofences for Proactive Location-based Services in Smart Cities
    Garzon, Sandro Rodriguez
    Poellabauer, Thomas
    Zickau, Sebastian
    Kuepper, Axel
    2019 IEEE SMARTWORLD, UBIQUITOUS INTELLIGENCE & COMPUTING, ADVANCED & TRUSTED COMPUTING, SCALABLE COMPUTING & COMMUNICATIONS, CLOUD & BIG DATA COMPUTING, INTERNET OF PEOPLE AND SMART CITY INNOVATION (SMARTWORLD/SCALCOM/UIC/ATC/CBDCOM/IOP/SCI 2019), 2019, : 1184 - 1187
  • [10] Technologies and Solutions for Location-Based Services in Smart Cities: Past, Present, and Future
    Usman, Muhammad
    Asghar, Muhamma Drizwan
    Ansari, Imran Shafique
    Granelli, Fabrizio
    Qaraqe, Khalid A.
    IEEE ACCESS, 2018, 6 : 22240 - 22248