USALSIM: learning, professional practices and employability in a 3D virtual world

被引:12
|
作者
Pizarro Lucas, Emiliana [1 ]
Cruz-Benito, Juan [1 ]
Gil Gonzalo, Oscar [2 ]
机构
[1] Univ Salamanca, Serv Profess Insert Practices & Employment, Patio Escuelas 1, E-37008 Salamanca, Spain
[2] Univ Salamanca, Pro Vice Chancellor Off Innovat & Infrastruct, E-37008 Salamanca, Spain
关键词
opensimulator; employability; e-learning; work space; practices; virtual world; Moodle; Sloodle; professional skills; USALSIM; technology enhanced learning;
D O I
10.1504/IJTEL.2013.059498
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
USALSIM is a project developed by the University of Salamanca as a response to the policy changes of learning and work placements in the new European Space for Higher Education, funded by the Spanish Ministry of Education and inscribed within an innovation programme regarding the employability of university students (CAIE059). The contribution of USALSIM is concerned with how to face the increase in the number of students who will participate in the different university work placement programmes and the increasing number of companies and institutions necessary to host and train theses students. This project uses a 3D virtual environment (a work placement simulator) that creates a virtual representation of different work environments and allows students to acquire professional skills. Representing a professional workspace such as a laboratory, for example, the student can simulate common tasks through active learning. This virtual world is focused on a constructive pedagogy, whereby students are directly involved in their formative development, establishing professional relationships, developing transversal and technical competencies, and evaluating their knowledge.
引用
收藏
页码:307 / 321
页数:15
相关论文
共 50 条
  • [1] Health literacy practices in 3D social virtual world
    McElhinney, E.
    EUROPEAN JOURNAL OF PUBLIC HEALTH, 2023, 33
  • [2] Learning Design and Structured Tasks in 3D Virtual World
    Joshi, Nikhil
    2014 INTERNATIONAL CONFERENCE ON THE IMPACT OF E-TECHNOLOGY ON US (IMPETUS), 2014, : 42 - 48
  • [3] Orchestrating learning during implementation of a 3D virtual world
    Karakus, Turkan
    Baydas, Ozlem
    Gunay, Fatma
    Coban, Murat
    Goktas, Yuksel
    NEW REVIEW OF HYPERMEDIA AND MULTIMEDIA, 2016, 22 (04) : 303 - 320
  • [4] Another world [3D virtual world]
    Eng. Technol., 2006, 9 (28-32):
  • [5] AUTOMATED 3D VIRTUAL PROFESSIONAL EXPERIENCE
    Gregory, S.
    EDULEARN18: 10TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2018, : 2562 - 2566
  • [6] Supply Chain Learning Using a 3D Virtual World Environment
    Gustafson-Pearce, Olinkha
    Grant, Susan B.
    SUSTAINABLE DESIGN AND MANUFACTURING 2017, 2017, 68 : 386 - 397
  • [7] Patterns for Designing Experience Oriented 3D Virtual World Learning Applications
    Cai, Hong
    INTERNATIONAL CONFERENCE ON MANAGEMENT OF E-COMMERCE AND E-GOVERNMENT, PROCEEDINGS, 2008, : 161 - 168
  • [8] Multi-Agent Cooperative Reinforcement Learning in 3D Virtual World
    Zhang, Ping
    Ma, Xiujun
    Pan, Zijian
    Li, Xiong
    Xie, Kunqing
    ADVANCES IN SWARM INTELLIGENCE, PT 1, PROCEEDINGS, 2010, 6145 : 731 - 739
  • [9] 3D animation engine for virtual world
    Nam, SW
    Kim, DH
    Lee, JH
    Lee, IH
    7TH WORLD MULTICONFERENCE ON SYSTEMICS, CYBERNETICS AND INFORMATICS, VOL IX, PROCEEDINGS: COMPUTER SCIENCE AND ENGINEERING: II, 2003, : 393 - 397
  • [10] Customer typology: 3D virtual world
    Oyedele, Adesegun
    Minor, Michael S.
    JOURNAL OF RESEARCH IN INTERACTIVE MARKETING, 2011, 5 (01) : 29 - 49